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Add content from War of Immortals #17049
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# Conflicts: # packs/journals/archetypes.json # packs/journals/classes.json
# Conflicts: # packs/journals/archetypes.json # static/lang/en.json
"TraitDescriptionApex": "When you Invest an Item that has the apex trait, it improves one of your attribute modifiers, either increasing it by 1 or to a total of +4, whichever grants the higher modifier. This gives you all the benefits of the new attribute modifier until the investiture ends. An apex item grants this benefit only the first time it's invested within a 24-hour period, and you can benefit from only one apex item at a time. If you attempt to invest an apex item when you already have one invested, you don't gain the attribute modifier increase, though you do gain any other effects of Investing the Item.", | ||
"TraitDescriptionAphorite": "A type of planar scion descended from a being from Axis, the Plane of Law.", | ||
"TraitDescriptionApparition": "<p>Apparitions are spiritual entities who generally lack the power, cohesiveness, or attachments to enter or affect the physical world. Unlike a ghost or phantom, an apparition does not need to have ever been a living creature and could be the spiritual memory of a particularly meaningful location or event. Apparitions are reliant on animists to interact with other people and things, and generally can't be targeted or affected by spells and abilities other than those of the animist they are attuned to. Animist feats and abilities that affect spirits affect apparitions only if they specifically say so.</p><p> Animist abilities with the apparition trait involve one or more of your apparitions acting alongside you. You must be attuned to at least one apparition to use an apparition ability, and some abilities might state in their requirements more specifically which apparition you must be attuned to. Typically, you're assumed to always attune to your apparitions during your daily preparations, but in some rare circumstances or as a result of certain animist abilities, your apparitions might be dispersed or separated from you for a time; you aren't attuned to dispersed apparitions.</p>", |
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Do we want the paragraph tags?
@@ -11,7 +11,7 @@ | |||
}, | |||
"category": "ancestry", | |||
"description": { | |||
"value": "<p><strong>Frequency</strong> once per hour</p>\n<p>You fill an area with your force of will, towering beyond where your true form should be. Increase your size to Large until the beginning of your next turn. Your equipment grows with you but returns to natural size if removed. You're @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. Towering Presence has no effect if you were already Large or larger.</p>" | |||
"value": "<p><strong>Frequency</strong> once per hour</p>\n<p>You fill an area with your force of will, towering beyond where your true form should be. Increase your size to Large until the beginning of your next turn. Your equipment grows with you but returns to natural size if removed. You're @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}. Your reach increases by 5 feet (or by 10 feet if you started out Tiny), and you gain a +2 status bonus to melee damage. Towering Presence has no effect if you were already Large or larger.</p>\n<p>@UUID[Compendium.pf2e.feat-effects.Item.Effect: Towering Presence]</p>" |
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This is a self effect.
"fear" | ||
] | ||
} | ||
"emotion" |
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"emotion" | |
"item:trait:emotion" |
"fear" | ||
] | ||
} | ||
"emotion" |
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"emotion" | |
"item:trait:emotion" |
@@ -11,7 +11,7 @@ | |||
}, | |||
"category": "class", | |||
"description": { | |||
"value": "<p>Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four.</p>\n<hr />\n<p><strong>Special</strong> Add the bonus familiar abilities you gain for being a witch to this amount.</p>" | |||
"value": "<p>Your familiar is imbued with even more magic than other familiars. You can select a base of six familiar or master abilities each day, instead of four.</p><hr /><p><strong>Special</strong> Add the bonus familiar abilities you gain for being a witch to this amount.</p>" |
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Should this bee deleted, since it was merged into Incredible Familiar?
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I was gonna delete it and redirect it after this was merged, but maybe there's no need for the redirect? It's not linked anywhere in the system, at least.
"publication": { | ||
"license": "OGL", | ||
"remaster": false, | ||
"title": "Pathfinder Dark Archive" |
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"title": "Pathfinder Dark Archive" | |
"title": "Pathfinder Player Core" |
] | ||
}, | ||
"publication": { | ||
"license": "OGL", |
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"license": "OGL", | |
"license": "ORC", |
}, | ||
"publication": { | ||
"license": "OGL", | ||
"remaster": false, |
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"remaster": false, | |
"remaster": true, |
Co-authored-by: Simon Ward <[email protected]>
Co-authored-by: Simon Ward <[email protected]>
Co-authored-by: Simon Ward <[email protected]>
Ambrose
Dire Weasel
Mecha Maya
Rigo
SpartanCPA
Tikael