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Add some links and emphasis for harm and heal spells
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Add Note for NPC Sap Life
Add Note for Abstalar 's Communal Healing Hands
Add icon to Grave Token
Extract noise
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simonward committed Feb 2, 2025
1 parent cf0b027 commit 400accd
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2 changes: 1 addition & 1 deletion packs/agents-of-edgewatch-bestiary/clockwork-amalgam.json
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},
"category": "defensive",
"description": {
"value": "<p>For the clockwork amalgam to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 7 days, after which time it becomes unaware of its surroundings and can't act until it's wound again.</p>\n<p>The amalgam can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt a [[/act disable-device dc=33]]{DC 33 Thievery} check to Disable a Device to wind the amalgam down. For each success, the assassin loses 1 hour of operational time. This can be done even if the amalgam is in standby mode.</p>"
"value": "<p>For the clockwork amalgam to act, it must be wound with a unique key by another creature. This takes 1 minute. Once wound, it remains operational for 7 days, after which time it becomes unaware of its surroundings and can't act until it's wound again.</p>\n<p>The amalgam can enter standby mode as a 3-action activity. Its operational time doesn't decrease in standby, but it can sense its surroundings (with a -2 penalty to Perception). It can't act, with one exception: when it perceives a creature, it can exit standby as a reaction (rolling initiative if appropriate).</p>\n<p>A creature can attempt a [[/act disable-device dc=33]]{DC 33 Thievery} check to Disable a Device to wind the amalgam down. For each success, the assassin loses 1 hour of operational time. This can be done even if the amalgam is in standby mode.</p>"
},
"publication": {
"license": "OGL",
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2 changes: 1 addition & 1 deletion packs/blog-bestiary/lisavet.json
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},
"category": "interaction",
"description": {
"value": "<p>When Lisavet casts heal, she rolls d10s instead of d8s.</p>"
"value": "<p>When Lisavet casts @UUID[Compendium.pf2e.spells-srd.Item.Heal], she rolls d10s instead of d8s.</p>"
},
"publication": {
"license": "OGL",
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2 changes: 1 addition & 1 deletion packs/equipment-effects/effect-healers-gel.json
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"name": "Effect: Healer's Gel",
"system": {
"description": {
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Lesser)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Moderate)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Greater)]</p>\n<p>You gain temporary Hit Points</p>"
"value": "<p>Granted by @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Lesser)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Moderate)], @UUID[Compendium.pf2e.equipment-srd.Item.Healer's Gel (Greater)]</p>\n<p>You gain temporary Hit Points.</p>"
},
"duration": {
"expiry": "turn-start",
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4 changes: 2 additions & 2 deletions packs/equipment/grave-token.json
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{
"_id": "THfWJr1qr3jrncYZ",
"img": "systems/pf2e/icons/default-icons/consumable.svg",
"img": "icons/commodities/treasure/token-white-skull.webp",
"name": "Grave Token",
"system": {
"baseItem": null,
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"containerId": null,
"damage": null,
"description": {
"value": "<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> envision</p>\n<hr />\n<p>This simple charm is made from compacted grave dirt infused with bone dust. A @UUID[Compendium.pf2e.spells-srd.Item.Harm] spell that's empowered by this catalyst can reach faraway targets. If the harm spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of @UUID[Compendium.pf2e.spells-srd.Item.Harm], though in most cases, you don't have enough actions to Activate the token and cast a three-action @UUID[Compendium.pf2e.spells-srd.Item.Harm] anyway.</p>"
"value": "<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> envision</p>\n<hr />\n<p>This simple charm is made from compacted grave dirt infused with bone dust. A @UUID[Compendium.pf2e.spells-srd.Item.Harm] spell that's empowered by this catalyst can reach faraway targets. If the <em>harm</em> spell is cast with 1 action, its range is 30 feet; if it's cast with 2 actions, its range is 60 feet. This has no effect on the three-action area version of <em>harm</em>, though in most cases, you don't have enough actions to Activate the token and cast a three-action <em>harm</em> anyway.</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/healers-gel-greater.json
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"containerId": null,
"damage": null,
"description": {
"value": "<p><strong>Activate</strong> Cast a Spell</p><hr /><p>An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows an additional 15 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]</p>"
"value": "<p><strong>Activate</strong> Cast a Spell</p><hr /><p>An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell bestows an additional 15 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/healers-gel-lesser.json
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"containerId": null,
"damage": null,
"description": {
"value": "<p><strong>Activate</strong> Cast a Spell</p><hr /><p>An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows an additional 5 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]</p>"
"value": "<p><strong>Activate</strong> Cast a Spell</p><hr /><p>An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell bestows an additional 5 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/healers-gel-moderate.json
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"containerId": null,
"damage": null,
"description": {
"value": "<p><strong>Activate</strong> Cast a Spell</p><hr /><p>An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a heal spell bestows an additional 10 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]</p>"
"value": "<p><strong>Activate</strong> Cast a Spell</p><hr /><p>An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Adding this material component to a @UUID[Compendium.pf2e.spells-srd.Item.Heal] spell bestows an additional 10 temporary Hit Points to one target healed by the spell. These temporary Hit Points last for 1 minute.</p>\n<p>@UUID[Compendium.pf2e.equipment-effects.Item.Effect: Healer's Gel]</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/equipment/staff-of-healing-greater.json
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"die": "d4"
},
"description": {
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +2 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li>\n<li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>2nd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li>\n<li><strong>3rd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n</ul>\n<hr />\n<p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A <em>staff of healing</em> grants a +2 item bonus to the Hit Points you restore anytime you cast the <em>heal</em> spell using your own spell slots or charges from the staff.</p><hr /><p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p><ul><li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li><li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>2nd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li><li><strong>3rd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li></ul><hr /><p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
},
"group": "club",
"hardness": 0,
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2 changes: 1 addition & 1 deletion packs/equipment/staff-of-healing-major.json
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"die": "d4"
},
"description": {
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +3 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li>\n<li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>2nd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li>\n<li><strong>3rd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>4th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li>\n<li><strong>5th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n</ul>\n<hr />\n<p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A <em>staff of healing</em> grants a +3 item bonus to the Hit Points you restore anytime you cast the <em>heal</em> spell using your own spell slots or charges from the staff.</p><hr /><p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p><ul><li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li><li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>2nd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li><li><strong>3rd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>4th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li><li><strong>5th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li></ul><hr /><p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
},
"group": "club",
"hardness": 0,
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2 changes: 1 addition & 1 deletion packs/equipment/staff-of-healing-true.json
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"die": "d4"
},
"description": {
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A staff of healing grants a +4 item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or charges from the staff.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li>\n<li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>2nd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li>\n<li><strong>3rd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>4th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li>\n<li><strong>5th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>6th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Field of Life] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n<li><strong>7th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Regenerate]</li>\n</ul>\n<hr />\n<p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A <em>staff of healing</em> grants a +4 item bonus to the Hit Points you restore anytime you cast the <em>heal</em> spell using your own spell slots or charges from the staff.</p><hr /><p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p><ul><li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li><li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>2nd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li><li><strong>3rd</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>4th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Cleanse Affliction] @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Sound Body]</li><li><strong>5th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Breath of Life] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>6th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Clear Mind] @UUID[Compendium.pf2e.spells-srd.Item.Field of Life] @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li><li><strong>7th</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal] @UUID[Compendium.pf2e.spells-srd.Item.Regenerate]</li></ul><hr /><p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
},
"group": "club",
"hardness": 0,
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2 changes: 1 addition & 1 deletion packs/equipment/staff-of-healing.json
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"die": "d4"
},
"description": {
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A <em>staff of healing</em> grants a +1 item bonus to the Hit Points you restore anytime you cast the <em>heal</em> spell using your own spell slots or charges from the staff.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li>\n<li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li>\n</ul>\n<hr />\n<p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
"value": "<p>This white wood staff is capped at each end with a golden cross adorned with ruby cabochons. A <em>staff of healing</em> grants a +1 item bonus to the Hit Points you restore anytime you cast the <em>heal</em> spell using your own spell slots or charges from the staff.</p><hr /><p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p><ul><li><strong>Cantrip</strong> @UUID[Compendium.pf2e.spells-srd.Item.Stabilize]</li><li><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Heal]</li></ul><hr /><p><strong>Craft Requirements</strong> Supply one casting of all listed ranks of all listed spells.</p>"
},
"group": "club",
"hardness": 0,
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2 changes: 1 addition & 1 deletion packs/familiar-abilities/verdant-burst.json
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},
"category": "familiar",
"description": {
"value": "<p><strong>Prerequisites</strong> @UUID[Compendium.pf2e.feats-srd.Item.Leshy Familiar Secrets]</p>\n<p>When your familiar dies, it releases its primal energy to cast the 3-action version of @UUID[Compendium.pf2e.spells-srd.Item.Heal], heightened to a rank 1 lower than your highest-rank spell slot. The heal spell gains a status bonus equal to twice the spell's rank to the Hit Points it restores to plants. You must be able to cast 2nd-rank spells using spell slots to select this familiar ability.</p>"
"value": "<p><strong>Prerequisites</strong> @UUID[Compendium.pf2e.feats-srd.Item.Leshy Familiar Secrets]</p>\n<p>When your familiar dies, it releases its primal energy to cast the 3-action version of @UUID[Compendium.pf2e.spells-srd.Item.Heal], heightened to a rank 1 lower than your highest-rank spell slot. The <em>heal</em> spell gains a status bonus equal to twice the spell's rank to the Hit Points it restores to plants. You must be able to cast 2nd-rank spells using spell slots to select this familiar ability.</p>"
},
"publication": {
"license": "ORC",
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