This library is deprecated as the pattern library code was moved into the Firefly Web App repository. This repository has been archived as it uses npm packages with known security vulnerabilities.
- Overview
- API
- Installation and Build
- Dependencies
- Technologies used
- Testing
- Structure
- SVG Icons
- Icons
- Task Processes
- Common Issues
This repo contains the source files for Firefly front-end development patterns.
The primary goal of this pattern library is to enable us to build and test solid html, css, and js/React components.
It provides us with a separate environment to build and test patterns and their respective css in isolated units, with data we have control over so that we can test multiple variations of patterns, their groupings, and how they react to varying things (e.g. differing text lengths, languages, etc). Having each block isolated encourages separation of responsiblities (e.g. containers vs modules) and a modular approach.
Contains common gulp commands, and their yarn alternatives if you don't have gulp
installed globally.
-
gulp
alias
yarn start
builds, serves and watches for changes
-
gulp clean
alias
yarn run clean
cleans the temporary and output directories.
gulp clean:cache
: also removes everything in/.icons
-
gulp export
alias
yarn run export
- build and exports the xsl and css files to
export
directory. - export js modules to
export-js
. - The locations can be overriden in
config/options.local.js
. - Alternatively, paths can be set via command-line:
--export-path
and--export-js-path
; eg:gulp export --export-path www/files --export-js-path www/files/js
- build and exports the xsl and css files to
-
gulp build
alias
yarn run build
build all resources without serving files.
-
gulp icons
alias
yarn run icons
builds and exports the icons. Is a separate command due to the intensive nature of the operation.
Ensure all dependencies are met, then:
Run the command yarn start
to automatically install, build, serve, and watch development files.
After initial install, the command gulp
will perform the build, serve, and watching operations.
-
Node (Version 4.4.x or greater required)
-
yarn (Version 0.20.3 or greater required. Use latest version to ensure correct dependency resolution)
A number of packages use node-gyp for running cross-platform code that requires binary compilation. See the Readme for node-gyp for more info on enviroment support and dependencies. For a summary:
- On Mac: Xcode Command Line Tools
- On Windows: See Common Issues below for common requirements and errors that occur with the node-gyp library on Windows
- Swig for template compilation
- BrowserSync for hot-reloading and syncing
- Webpack for bundling javascript modules
- Less with gulp-less for less > css transpiling
- Babel for jsx transpiling
.jsx
templates files and<tag/>
syntax to.js
- gulp-jshint for js linting
- css-lint for css linting
- Karma, Mocha, Chai and Sinon for testing
- x for regression testing // TODO (1)
Any files within the directory /tests
and with the suffix *.test.js
will be run through the test runner when the command yarn test
is run.
The file structure is based on the BEM (Block Element Modifier) convention.
The /blocks
directory contains all the patterns(blocks) used within the site, each within their own folder. Inside this folder live all the files relevant to that pattern, such as .html/.xslt/.xml, .less, .js, and any metadata.
+-- blocks/
+-- pattern_name/
+-- pattern_name.html
+-- pattern_name.js
+-- pattern_name.less
In this setup the styles are written in Less, though any css pre-processor could be used.
The templating language here is Swig; each block is written as an xsl file fragment and uses a .xsl
extension. Areas of variable content are marked by {{
and }}
tags and control tags are marked by {%
and %}
. See the above link for more documentation.
Every component should have the following:
- Modifier names: A single train-case
modifier
attribute to allow css class modifiers to be added - External class names: A train-case
classnames
attribute to allow specifying another component's ownership of the current component.
Here the scripts are in plain javascript; ideally the component script styles are written in a module format (such as CommonJS) with all dependencies clearly defined and a single export source.
Typically, the core functionality -- whatever will be used directly by Firefly -- is created in a file that matches the directory/module name, eg. ff_module.js
.
Any script prefixed with an underscore, eg. _ff_module-*.js
won't be export
ed.
If the core file requires other services or controls, we can mock them with an underscore prefixed file (_ff_module-control.js
) to use within the library, and then call each file within a renderer file (_ff_module-renderer.js
) file that combines required sources, without needlessly being exported to Firefly.
Some modules use React; see below for more information.
React Components included in the pattern library should be purely presentational. This is similar to thinking of them as being read-only. This will mean that in most cases React versions of patterns will have no state, they will be entirely driven by props given to them.
The most direct observation of this principal is that without a wrapping Container Component, inputs like text boxes should appear to be non-interactive. Going so far that if typed into they will refuse to update (or more accurately, immediately be redrawn with their pre-typed content). Changes in input values should fire events rather than modifying the DOM directly as they would in traditional usage. For an example of this, see ff_module-form-input
.
JSX syntax is available, and should be used whenever practical to replace calls to React.createElement() due to the transparency of the DOM structure it offers.
If a component involves rendering decisions or complex dynamic aspects, you may separate things into template files where it makes sense to do so, and do include the flat HTML in the .md file.
In most cases these templates should naturally grow from raw HTML files used to plan the pattern.
JSX Files
Moving dom rendering into a .jsx
file is a convenient way to separate DOM structure from pattern set up. Id's, classes and data attributes being set on DOM elements should be as clear as is practical to be (try not to hide attribute values inside props if it can be avoided in the pattern usage).
For testing purposes there are special renderer files e.g. _ff_module-renderer.js
that only exist for testing; they are not exported.
To summarise briefly, the renderer file looks for a stub element, that is declared in the associated markdown file e.g. <div data-ff_module-buttons=""></div>
, and the React.DOM method renders the component into that. There is a small limitation, in that the test page renders the React component in a reduced width container, so that the view is less than optimal.
Some recent changes have been made to improve the display of React components, in other words, enable them to render in a full width container. The process to do this is somewhat simplified: you no longer have to create the stub in the .md
file. All that is required is to supply data-ff-crate-block-react-item
as a selector to document.querySelectorAll()
method. There is also a helper function createHeading()
to insert the 'React Component' heading.
See _ff_module-task-render.js
for an example.
A collection of layout files located in /pages
for presenting these patterns in a variety of ways and with a variety of content. For instance, the developer can view the pattern in the context of all other patterns for comparison purposes; in isolation for development and testing; with a variety of text in different lengths and languages.
Added December 2016
SVG Icons are compiled into one sprites.svg
file using gulp-svg-sprite. This is done as part of the gulp
build process, there is no need to run a separate process to generate icons. It's also performed when running gulp export
, all icons are packaged in the file /Templates/lib/core/patterns/icons/sprites.svg
.
It is assumed that all icons are available for each theme. Different themes cannot have different versions of the same icon. If this is required, this build process will need some refactoring.
Simply drop new icons into the /icons
folder. The build process will minify and strip away any random tags that are output when exporting from your favorite image-editing software.
The pattern ff_icon-svg
is available in both XSLT
and React
versions, and can be called by other patterns, or directly. See the documentation in the pattern folder for more information.
See this excellent post for more information on using SVG icons inline.
This method of creating icons has been retired in favor of creating SVG sprites (see SVG Icons above.)
Icons are built using gulp/(grunt)icon . See the grunticon docs for full details of options and methodology.
The icons
task should (currently) be run separately, and will need to be run after each clean. To optimise the .svg
icons and build the CSS for each of those icons run:
gulp icons
SVG files are stored in blocks/[theme]/_icons/original_svgs
. To add another colour to an existing icon files, add a suffix to the file: filename
.colors-[colorname].svg
where colorname is either a hex value or a name defined in config/icons.js
. Then run the gulp icons
command to build and output the new svg & fallback files.
To export icons images to .svg
format in an optimal way use this script: svg_exporter
Save the script as a .jsx
file. The script is executed in Adobe Illustrator and strips away all the extra code that the default Illustrator export adds to the file.
To run the script:
- Open Illustrator
- Select File > Scripts > Other Scripts
- Select your script
- Select the folder which contains the files that you want to export as
.svg
- Enter the extension of the files that you want to export (e.g. *.ai)
- Select a folder where you want to save the generated svgs
The gulp task will run and traverse the /blocks
and /pages
directories, performing the following tasks:
- A web server is started to host and serve all files, enabling accurate representations of cross domain security and file paths, and allowing us to test various load cases with throttling tools.
- Templates are combined with default metadata to create HTML pages to display the patterns for development and testing.
- Images and svgs are optimised and output.
- SVG icons are processed, and icon css stylesheets are be built with all required classnames and colour variations.
- Style files will be:
- compiled,
- auto-prefixed,
- concatenated, with vendor sources where required,
- minified,
- and output to (a) pre-defined destination(s) if desired.
- Javascript files will be:
- unit-tested,
- compiled (where necessary, if using module format or ES6),
- linted,
- concatenated, with vendor sources where required,
- minified,
- and output to (a) pre-defined destination(s) if desired.
- A headless browser session will be started, in order to:
- perform accessibility testing,
- test colour contrast ratio,
- perform regression tests,
- and perform end-to-end tests.
- Any additional assets such as pre-existing source files are copied to the build folder.
Source files for the various gulp tasks are located in /src
. In general, these are just wrappers for standard gulp tasks that isolate common config settings from polluting the gulpfile itself. They live in /src/gulp-tasks
.
The core task is the gulp 'info' task, which traverses the blocks directory, building up file system information in order to create a representation of each 'block'. Currently, a block is defined as the collection of files within a directory that contains a .md folder, and any files inside directories below that, that that aren't themselves blocks.
Once a block is defined, its default data is added, so that it can be rendered with or without separate data contexts.
Then, once a block is defined, it can be rendered in whatever circumstance is needed, depending on the context. For instance, within the xslt templates, a swig rendering pass outputs required js
entry point information so that the block js can be included on its preview page.
As each block only contains the information relevant to itself, in order to render each item on a page, a number of templates are required to 'wrap' the content. These live at /src/templates
. Each template is first run through the swig template engine so that different data can be passed to a block in different contexts. Finally, the generated xsl and xml are passed to the gulp xslt task, which is a proper gulp plugin living at src/gulp-plugins
and which renders the final html output.
-
> node-gyp rebuild SOLINK_MODULE(target) Release/.node ld: library not found for -lgcc_s.10.5 clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [Release/.node] Error 1 gyp ERR! build error
Resolution: Usually there is an issue with resolving paths to required
C/C++
libraries. See this stackoverflow page for an example of the error and solutionNote: Either installing the Windows 8.1 SDK and the C++ Build tools, or installing Visual Studio with just the C++ language options should theoretically work, but the greatest success rate has been with installing the dependencies via Visual Studio.
Using the Add/Remove Program setting in Control Panel will show you which of the Microsoft dependencies, if any, you have available. The dependencies should all be compatible with each other.
- Check that python is in your path by writting
python -v
in the console. If not:- Download and install python 2.7
- Make sure to choose the option to add python to your
PATH
- Ensure you have a
.NET Framework SDK
installed (4.5, 4.5.1, and 4.6 seem to work). If not:- It can be installed as an option in Visual Studio (currently, Community 2015) or
- It can be installed as part of the
Microsoft Visual C++ Build Tools
installation under the Custom/Advanced option or - If you get an error requesting a specific version, you can install individual versions from this page
- Ensure you have a version of a
Microsoft Visual C++
compiler installed; if not,- It can be installed as part of Visual Studio (currently, Community 2015) under Custom/Advanced options or
- Download
Microsoft Visual C++ Build Tools
and select Custom Download to add this option
- Ensure you have
Windows 8.1 SDK
installed, if not, it can installed as part of Visual Studio or Visual C++ Build tools, as above. - You may need to run the following command to repair damaged references: run
set VCTargetsPath="C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140"
where V140 can be V110/V120, etc, depending on the version of
CL.exe could not be found
C++ libraries/compiler not installed, see 3.
The reference assemblies for framework ".NETFramework, Version=4.x" were not found
.NET Framework SDK is missing, see 2.
error MSB4019: The imported project "C:\Microsoft.Cpp.Default.props" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
Either install Visual Studio, if the
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\
folder doen't exist, or use the VCTargetsPath command to point to the correct directory if it does.Some common errors and solutions can be found on these pages:
- Check that python is in your path by writting
-
ERROR in ./blocks/core/ff_module/ff_module-dropdown-button/ff_module-dropdown-button-component/_src/templates/list.jsx Module not found: Error: Cannot resolve module 'babel-runtime/helpers/possibleConstructorReturn' in C:\Git-repos\pattern-library\blocks\core\ff_module\ff_module-dropdown-button\ff_module-dropdown-button-component\_src\templates
-
Node-gyp is unable to correctly parse paths with spaces in them, so you may get errors relating to this. Resolution Ensure the repo is located at a path without spaces.
-
Attempting to run the patternlib on both systems from a shared folder may cause issues as binaries are built on a per-system basis. Resolution Have distinct locations for each system version of webapp.