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Fix links #238

Merged
merged 3 commits into from
Feb 5, 2025
Merged

Fix links #238

merged 3 commits into from
Feb 5, 2025

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davidmfinol
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@davidmfinol davidmfinol commented Feb 5, 2025

Changes

  • ...

Summary by CodeRabbit

  • Bug Fixes

    • Enhanced the flip functionality for cards to ensure accurate state management based on card identifiers.
  • Chores

    • Updated endpoints and configuration settings for retrieving card information, including adjustments to pagination and identifier schemes.
    • Modified redirection links to ensure users are directed to the correct game section.
    • Updated deployment process for Firebase with a new authentication token.

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coderabbitai bot commented Feb 5, 2025

Walkthrough

This pull request introduces modifications to the game's data handling and configuration logic. The LoadCardFromJToken method in the UnityCardGame class has been updated to ensure the correct association of card names for front and back cards. Additionally, multiple JSON configuration files related to the "Grand Archive" game have been revised with new API endpoints, identifiers, and URL links. A Firebase redirect has also been altered to point to an updated link. These changes refine data parsing and endpoint configuration without altering the overall structure.

Changes

File(s) Change Summary
Assets/…/UnityCardGame.cs Modified LoadCardFromJToken to use cardBackName for back card instantiation instead of cardName.
docs/games/grand_archive/cgs.json, docs/games/grand_archive_spoilers/cgs.json Updated allCardsUrl to a new API endpoint; added allCardsUrlPageCountIdentifier; changed cardIdIdentifier from "slug" to "uuid"; updated cgsGamesLink.
docs/games/grand_archive_spoilers/AllSets.json Updated cardsUrl to include a query parameter (page_size=300).
firebase/firebase.json Changed the redirect destination for /gatcg from a "grand_archive" link to the "grand_archive_spoilers" link.
Assets/…/CardActionPanel.cs Modified Flip method logic to include additional checks for cardModel.Id and IsFacedown state.
.github/workflows/main.yml Updated repoToken for Firebase deployment jobs from ${{ secrets.GITHUB_TOKEN }} to ${{ secrets.CGS_PAT }}.

Sequence Diagram(s)

sequenceDiagram
    participant Caller as Caller
    participant UCG as LoadCardFromJToken
    participant Card as UnityCard

    Caller->>UCG: Invoke LoadCardFromJToken
    UCG->>Card: Instantiate UnityCard with cardBackName
    UCG->>UCG: Load card data
    UCG->>Caller: Return loaded card
Loading

Possibly related PRs

  • Bug Fix #173: Enhancements to property handling in UnityCardGame align with prior adjustments made to the ReadProperties method.

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From tokens to strings, I've taken art.
My leaps made lists vibrant, robust, and new,
With endpoint tweaks and redirects in view.
Carrot-clever code now hops through every part,
Celebrating change with a joyful restart!
🥕🐇 Happy coding from me to you!

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📥 Commits

Reviewing files that changed from the base of the PR and between d963388 and 6997e89.

📒 Files selected for processing (1)
  • .github/workflows/main.yml (1 hunks)
🔇 Additional comments (2)
.github/workflows/main.yml (2)

468-476: Update Firebase Test Deployment Token

The repoToken in the Firebase Deploy step for the deployToFirebaseTest job has been updated to use ${{ secrets.CGS_PAT }} instead of ${{ secrets.GITHUB_TOKEN }}. This change ensures that the correct authentication token is used during test deployments. Please verify that the CGS_PAT secret is configured properly in your repository's secrets.


492-500: Verify Consistency for Production Deployment Token

In the deployToFirebaseProduction job, the Firebase Deploy step still uses ${{ secrets.GITHUB_TOKEN }}. If the security and authentication improvements from the test deployment are intended to apply to production as well, consider updating the production job to also use ${{ secrets.CGS_PAT }}. Otherwise, please confirm that this token discrepancy is intentional and adequately documented.


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Actionable comments posted: 1

🔭 Outside diff range comments (1)
docs/games/grand_archive_spoilers/cgs.json (1)

10-10: Inconsistent cardIdIdentifier between configurations.

While the main Grand Archive configuration uses "uuid", this spoilers configuration still uses "slug". This inconsistency could lead to issues.

Apply this diff to maintain consistency:

-	"cardIdIdentifier": "slug",
+	"cardIdIdentifier": "uuid",
🧹 Nitpick comments (1)
Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs (1)

890-911: Good addition of fallback string handling.

The new code improves robustness by handling cases where a string value is provided instead of a list. However, consider extracting this logic into a separate method for better readability and reusability.

Consider refactoring like this:

 if (listTokens != null)
 {
     foreach (var jToken in listTokens)
     {
         if (listValueBuilder.Length > 0)
             listValueBuilder.Append(EnumDef.Delimiter);
         listValueBuilder.Append(jToken.Value<string>() ?? string.Empty);
     }

     if (listValueBuilder.Length == 0)
-    {
-        var listTokensValueString  = listTokens.Value<string>();
-        if (!string.IsNullOrEmpty(listTokensValueString))
-        {
-            foreach (var valueChar in listTokensValueString.ToCharArray())
-            {
-                if (listValueBuilder.Length > 0)
-                    listValueBuilder.Append(EnumDef.Delimiter);
-                listValueBuilder.Append(valueChar);
-            }
-        }
-    }
+        AppendStringAsDelimitedChars(listTokens.Value<string>(), listValueBuilder);
 }

+private void AppendStringAsDelimitedChars(string value, StringBuilder builder)
+{
+    if (string.IsNullOrEmpty(value))
+        return;
+    
+    foreach (var valueChar in value.ToCharArray())
+    {
+        if (builder.Length > 0)
+            builder.Append(EnumDef.Delimiter);
+        builder.Append(valueChar);
+    }
+}
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between e3db13b and dc72551.

📒 Files selected for processing (5)
  • Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs (1 hunks)
  • docs/games/grand_archive/cgs.json (2 hunks)
  • docs/games/grand_archive_spoilers/AllSets.json (1 hunks)
  • docs/games/grand_archive_spoilers/cgs.json (2 hunks)
  • firebase/firebase.json (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • docs/games/grand_archive_spoilers/AllSets.json
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: Build for StandaloneLinux64
  • GitHub Check: Build for Android
🔇 Additional comments (5)
firebase/firebase.json (1)

8-8: LGTM! Redirect updated to point to the spoilers link.

The redirect destination has been correctly updated to match the new spoilers link structure.

docs/games/grand_archive/cgs.json (2)

3-4: API endpoint changes look good.

The allCardsUrl now points to a proxied API endpoint, and pagination support has been added via allCardsUrlPageCountIdentifier.


119-119: LGTM! Link updated for consistency.

The cgsGamesLink has been updated to maintain consistency with the link structure.

docs/games/grand_archive_spoilers/cgs.json (2)

3-4: API endpoint changes look good.

The allCardsUrl now points to the same proxied API endpoint as the main configuration, with pagination support added.


121-121: LGTM! Link updated appropriately.

The cgsGamesLink has been updated to point to the spoilers version.

docs/games/grand_archive/cgs.json Show resolved Hide resolved
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between dc72551 and d963388.

📒 Files selected for processing (2)
  • Assets/Scripts/Cgs/CardGameView/Viewer/CardActionPanel.cs (1 hunks)
  • Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs (2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: Quality Check
  • GitHub Check: Unit Tests

@davidmfinol davidmfinol merged commit 60675e5 into main Feb 5, 2025
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