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Fix links #238
Fix links #238
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WalkthroughThis pull request introduces modifications to the game's data handling and configuration logic. The Changes
Sequence Diagram(s)sequenceDiagram
participant Caller as Caller
participant UCG as LoadCardFromJToken
participant Card as UnityCard
Caller->>UCG: Invoke LoadCardFromJToken
UCG->>Card: Instantiate UnityCard with cardBackName
UCG->>UCG: Load card data
UCG->>Caller: Return loaded card
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🔇 Additional comments (2)
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Actionable comments posted: 1
🔭 Outside diff range comments (1)
docs/games/grand_archive_spoilers/cgs.json (1)
10-10
: Inconsistent cardIdIdentifier between configurations.While the main Grand Archive configuration uses "uuid", this spoilers configuration still uses "slug". This inconsistency could lead to issues.
Apply this diff to maintain consistency:
- "cardIdIdentifier": "slug", + "cardIdIdentifier": "uuid",
🧹 Nitpick comments (1)
Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs (1)
890-911
: Good addition of fallback string handling.The new code improves robustness by handling cases where a string value is provided instead of a list. However, consider extracting this logic into a separate method for better readability and reusability.
Consider refactoring like this:
if (listTokens != null) { foreach (var jToken in listTokens) { if (listValueBuilder.Length > 0) listValueBuilder.Append(EnumDef.Delimiter); listValueBuilder.Append(jToken.Value<string>() ?? string.Empty); } if (listValueBuilder.Length == 0) - { - var listTokensValueString = listTokens.Value<string>(); - if (!string.IsNullOrEmpty(listTokensValueString)) - { - foreach (var valueChar in listTokensValueString.ToCharArray()) - { - if (listValueBuilder.Length > 0) - listValueBuilder.Append(EnumDef.Delimiter); - listValueBuilder.Append(valueChar); - } - } - } + AppendStringAsDelimitedChars(listTokens.Value<string>(), listValueBuilder); } +private void AppendStringAsDelimitedChars(string value, StringBuilder builder) +{ + if (string.IsNullOrEmpty(value)) + return; + + foreach (var valueChar in value.ToCharArray()) + { + if (builder.Length > 0) + builder.Append(EnumDef.Delimiter); + builder.Append(valueChar); + } +}
📜 Review details
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Review profile: CHILL
Plan: Pro
📒 Files selected for processing (5)
Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs
(1 hunks)docs/games/grand_archive/cgs.json
(2 hunks)docs/games/grand_archive_spoilers/AllSets.json
(1 hunks)docs/games/grand_archive_spoilers/cgs.json
(2 hunks)firebase/firebase.json
(1 hunks)
✅ Files skipped from review due to trivial changes (1)
- docs/games/grand_archive_spoilers/AllSets.json
⏰ Context from checks skipped due to timeout of 90000ms (2)
- GitHub Check: Build for StandaloneLinux64
- GitHub Check: Build for Android
🔇 Additional comments (5)
firebase/firebase.json (1)
8-8
: LGTM! Redirect updated to point to the spoilers link.The redirect destination has been correctly updated to match the new spoilers link structure.
docs/games/grand_archive/cgs.json (2)
3-4
: API endpoint changes look good.The allCardsUrl now points to a proxied API endpoint, and pagination support has been added via allCardsUrlPageCountIdentifier.
119-119
: LGTM! Link updated for consistency.The cgsGamesLink has been updated to maintain consistency with the link structure.
docs/games/grand_archive_spoilers/cgs.json (2)
3-4
: API endpoint changes look good.The allCardsUrl now points to the same proxied API endpoint as the main configuration, with pagination support added.
121-121
: LGTM! Link updated appropriately.The cgsGamesLink has been updated to point to the spoilers version.
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Actionable comments posted: 1
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
Assets/Scripts/Cgs/CardGameView/Viewer/CardActionPanel.cs
(1 hunks)Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs
(2 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- Assets/Scripts/FinolDigital.Cgs.Json.Unity/UnityCardGame.cs
⏰ Context from checks skipped due to timeout of 90000ms (2)
- GitHub Check: Quality Check
- GitHub Check: Unit Tests
Changes
Summary by CodeRabbit
Bug Fixes
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