Test, Build, and Deploy with GameCI #1672
main.yml
on: workflow_dispatch
Unit Tests
5m 32s
Quality Check
8m 23s
Matrix: buildWithLinux
Deploy to the Google Play Store Test
1m 41s
Deploy to the Web via Firebase Test
38s
Announce Release to Social Media
0s
Annotations
1 error and 9 warnings
Quality Check
Process completed with exit code 1.
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Build for iOS
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for WebGL
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneLinux64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for Android
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneOSX
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'.
No checksum was provided.
For your reference, the checksum is:
sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
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Build for StandaloneWindows
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for StandaloneWindows64
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
Build for WSAPlayer
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
cgs-Android
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85.7 MB |
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cgs-StandaloneLinux64
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466 MB |
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cgs-WSAPlayer
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222 MB |
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cgs-WebGL
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32 MB |
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cgs-iOS
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286 MB |
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