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Test, Build, and Deploy with GameCI #1672

Test, Build, and Deploy with GameCI

Test, Build, and Deploy with GameCI #1672

Manually triggered February 5, 2025 15:13
Status Success
Total duration 1h 45m 11s
Artifacts 5

main.yml

on: workflow_dispatch
Matrix: buildWithLinux
Build for StandaloneOSX
42m 12s
Build for StandaloneOSX
Deploy to the App Store
0s
Deploy to the App Store
Deploy to the Google Play Store Production
0s
Deploy to the Google Play Store Production
Deploy to the Web via Firebase Production
34s
Deploy to the Web via Firebase Production
Deploy to the Google Play Store Test
1m 41s
Deploy to the Google Play Store Test
Deploy to the Web via Firebase Test
38s
Deploy to the Web via Firebase Test
Matrix: buildWithWindows
Deploy to the Mac App Store
0s
Deploy to the Mac App Store
Deploy to the Steam Marketplace
0s
Deploy to the Steam Marketplace
Build for WSAPlayer
23m 28s
Build for WSAPlayer
Deploy to the Microsoft Store
0s
Deploy to the Microsoft Store
Announce Release to Social Media
0s
Announce Release to Social Media
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Annotations

1 error and 9 warnings
Quality Check
Process completed with exit code 1.
Build for iOS
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WebGL
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for Android
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneOSX
Cannot verify integrity of '77e707bd3ac4d7dc0af50e316ec82ed9d723c9946e2275d157c41d24697cc26e--UnityHubSetup.dmg'. No checksum was provided. For your reference, the checksum is: sha256 "2386ea721321c12db94c90092dd95ef96476e8c3be7b2d82ec69bcbe3baad21d"
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for WSAPlayer
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
cgs-Android
85.7 MB
cgs-StandaloneLinux64
466 MB
cgs-WSAPlayer
222 MB
cgs-WebGL
32 MB
cgs-iOS
286 MB