Control humanoid velocity from config. #2060
Draft
+20
−4
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Motivation and Context
WIP - Open for discussion.
In the current state of the code, the humanoid speed is capped by the estimated speed of the animation.
This is cosmetic - it prevents the walking animation to have a gliding appearance. I believe that this comes from early VR integrations.
In practice, this means that the
lin_speed
config field has no effect past a certain value.This brings the following issues:
Proposed change:
lin_speed
perfectly, like the other agent types.Proposed BE Improvements:
How Has This Been Tested
Tested on HITL application.
Types of changes
Checklist