Update blink
and thru
to ignore non-collidable parts
#337
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Closes #321. Implemented a raycast to move the character 1000 studs in the mouse direction, ignoring any non-collidable parts, instead of directly moving to the mouse position. Additionally, updated
blink
to check for the existence ofHumanoidRootPart
, similar to the check inthru
.Declarations: