Bugfix: Floor missing, wrong bounding boxes #250
Merged
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Related to: AB#188616
Some bounding boxes were wrong, and caused parts of the model to pop in and out. This happened because of some error with rotation in the input rvm data matrixes, and seemed to only happen with a few parts.
Fix: Recalculate bounding boxes based on the mesh. This is quite fast, and does not have a noticable impact on the build times.
Example image of bounds not following part. Calculating the bounds without the Rotation component in the rvm matrix got the correct rotation, but this was more generally wrong. Instead of trusting the input bounds we now use the mesh bounds, as we have not identified issues with the mesh positions (yet...)