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Merge pull request #2 from GrahamTheCoder/master
Add custom level loading, pause, scoreboard and fix bugs
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{ | ||
"presets": ["env"] | ||
} |
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name: Deploy to GitHub Pages | ||
on: | ||
push: | ||
branches: | ||
- master | ||
jobs: | ||
build-and-deploy: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 # If you're using actions/checkout@v2 you must set persist-credentials to false in most cases for the deployment to work correctly. | ||
with: | ||
persist-credentials: false | ||
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- name: Build | ||
run: | | ||
npm install | ||
npm run-script build | ||
- name: Deploy | ||
uses: JamesIves/[email protected] | ||
with: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
BRANCH: gh-pages | ||
FOLDER: game |
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.vs/ | ||
game/scripts/ | ||
packages/ | ||
*/bower_components/ | ||
*/build/ | ||
*/node_modules/ | ||
game/jnb.html | ||
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*.zip | ||
/node_modules/ | ||
/game/index.html | ||
/game/jump-n-bump.js |
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# Jump n Bump ![Deploy to GitHub Pages](https://github.com/GrahamTheCoder/jump-n-bump/workflows/Deploy%20to%20GitHub%20Pages/badge.svg) | ||
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HTML5 port of the [open source](https://github.com/fschulze/jumpnbump) [DOS classic](https://icculus.org/jumpnbump/) by [Brainchild Design](http://www.bitbliss.com) | ||
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Play the game here: https://grahamthecoder.github.io/jump-n-bump/ | ||
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![image](https://user-images.githubusercontent.com/2490482/74604912-8d1f4f80-50ba-11ea-8f66-f52eb0776077.png) | ||
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## About | ||
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## Development | ||
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1. First run: `npm install` | ||
1. To rebuild `npm run build` | ||
1. To rebuild whenever files change `npm run watch` | ||
1. Open `game/index.html` in a browser to play | ||
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@@ -62,3 +62,6 @@ Ricardo Cruz <[email protected]> | |
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Enno Rehling <[email protected]> | ||
Javascript + HTML5 port | ||
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Graham Helliwell <[email protected]> | ||
Level loader, bug fixes and usability improvements in HTML |
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[InternetShortcut] | ||
URL=http://www.brainchilddesign.com/games/jumpnbump/levels/levels10.html |
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The Caves by Tim Ellis | ||
email: [email protected] | ||
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I made this level using | ||
Microsoft Paintbrush | ||
(yuck) and LVeiw 32. | ||
There are a couple of | ||
places where a single | ||
rabbit can get stuck, but | ||
two rabbits working | ||
with/against each other | ||
can get out. >=:) |
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grid.pcx is a pcx of the | ||
16x22 grid of squares that | ||
the level is build around. | ||
It is great for early | ||
testing (just fill in the | ||
appropriate squares), and | ||
can be used to line up | ||
graphics correctly. I | ||
thought that maybe you would | ||
want to unzip this file and | ||
have it availabe for separate | ||
download, as it serves as a | ||
great starting point for | ||
a new level. |
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Green Land | ||
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--------------- | ||
A forest level made with Deluxe Paint. | ||
Includes photo realistic graphics and lots | ||
of nice little things... | ||
Have fun. | ||
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--------------- | ||
If you get bored try following cheat codes | ||
to improve the playability: | ||
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jetpack | ||
pogostick | ||
bunniesinspace | ||
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--------------- | ||
VILLE KOKKONEN | ||
[email protected] |
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Welcome to JUMP2 | ||
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This is my first level and I intended it to be a take off of the original level. | ||
It looks very similar but trust me it plays very different. Personally I quite | ||
like this level it is fast and fun. So have a blast. | ||
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STEVE KESTELL | ||
[email protected] |
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This is my first attempt at a Jump & Bump level. | ||
So all the graphics are stolen from the original. | ||
I broke the scoreboard somehow?? if there is a | ||
way to fix this please let me know! | ||
And there is no background.. because I'm lazy.:) | ||
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Anyway I thought it might be fun to play a king of the hill type game | ||
with these rabbits o'death so here it is. It probably plays best | ||
with 3-4 players but it's fun as a 1v1 map too. See who can stay | ||
at the top of the hill the longest!! | ||
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I would like to fix all the problems with this map. | ||
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soo.. any comments/syuggestions: [email protected] | ||
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thanks for trying my level!! | ||
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Dark Chicken |
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Welcome to Mario Jump 'N' Bump. This is my second level now, my first was jump2. | ||
Mario Jump 'N' Bump looks very similar to the original mario bros. on Nintendo. | ||
That was how I intended it. This addon may look simple but it is the best level I've | ||
played yet. It has lots of room to move as well as lots of different places go. This dat file also | ||
includes new music which I found on the internet. I hopped it would jazz thing up a little | ||
STEVE KESTELL | ||
[email protected] |
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=====The=Swamp===== | ||
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This is my second Jump&Bump level, | ||
I've learned from the mistakes I | ||
made in the first one (The crazy | ||
caztle). There's a lot of air in | ||
this one and nicer graphics. The | ||
music is as usual composed by me. | ||
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Thomas Andersson | ||
[email protected] |
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----+Thomas Crazy Caztle+---- | ||
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This is my first attempt to make a Jump&Bump level. | ||
I was tired af all the "outdoors" arenas, so I tried to make | ||
it look like a castle or something...the result's ok I guess, | ||
it could need some more work, but at least it's playable and | ||
the graphix are quite nice I think. The music was made in 2 min | ||
in FT2. Look out for more levels from me in the future! | ||
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- Thomas | ||
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[email protected] |
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-=/The Waterfall\=- | ||
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This is my first real level which has a cool waterfall! | ||
That's my I call it The Waterfall. It took me 1 hour to | ||
complete the level. Soon ther will be more levels from me. | ||
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WagnuZ | ||
[email protected] | ||
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