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Sync Block Coding plugin to v0.7.0 #7

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starnight
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@starnight starnight commented Sep 13, 2024

Latest Block Coding plugin has a big change. So, sync it to v0.7.0. This will break the original dependency. So, the demos have to be updated accordingly.

https://phabricator.endlessm.com/T35683

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manuq commented Sep 13, 2024

@starnight thanks! I think we can wait a little bit for @cassidyjames to merge the Pachinko game first and for more architectural changes to be completed.

@manuq manuq marked this pull request as draft September 13, 2024 12:59
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yap! sure!

@starnight starnight force-pushed the sync-block-coding branch 2 times, most recently from d66bfb9 to 73ea57c Compare September 19, 2024 07:58
The Block Code plugin has been updated to newer one which is not
backward compatible. So, update the Platformer accordingly.
Use AnimatedSprite2D as the frames holder and AnimationPlayer to play
the walk and jump up animations. Also, defined methods play_walk and
play_jump_up in the BlockCode of the AnimationPlayer. They can be
invoked by the player's action.
Check the player's Direction X block to know walk right, or left. Then,
play the walk animation without, or with flip the AnimatedSprite2D node
in the AnimationPlayer.
@starnight starnight changed the title Sync Block Coding plugin to commit df6c8ce01e3a Sync Block Coding plugin to v0.7.0 Oct 1, 2024
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manuq commented Oct 22, 2024

@starnight would you like to sync the platformer with the current block version in the godotcon branch? Basically redo this PR targetting the godotcon branch.

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Yap! Rebasing now. Will re-target to godotcon branch.

@starnight starnight closed this Oct 23, 2024
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2 participants