Pawns show their hands on their weapon when drafted. Should work with most weapons, vanilla and modded.
Based on Clutter Weapon Hands but dynamically sets the hands based on the graphics of the weapon. It will however still use the old hand-definitions if they exist.
There is also mod-settings where you can modify the settings for each weapon. These settings can be exported and included in a mod to add native support. All my "Continued"-mods should have native support.
There is also support for Enable Oversized Weapons, Yayo's Combat 3, Yayo's Combat 3 [Adopted], Yayo's Animation, RunAndGun and Dual Wield. Hands will follow the weapons even during the extra animations. Verified to work with Combat Extended Shows hands when using Grab your Tool Compatible with Melee Animation
Settings
- Coloring the hands based on apparel/armor color
- Coloring the hands based on artificial limbs
- Resizing the hands based on the bodysize of the pawn, this also works with Children
- Repositioning the hands based on the weaponsize, to support oversized weapons
- Showing the hands when pawns carry stuff
- Showing only one hand if the pawn is missing one
- Showing the hands at all times
Arcanant for providing hand-definitions for a lot of mods. Telefonmast for the support with the texture-code. qux for the updated hand-texture. shiuanyue for the Chinese translation. Preview-image includes armor and weapons from the excellent XCOM-mods by velcroboy333 XCOM Armor XCOM Weapons
For more realistic hand textures, see Nice Hands Retexture by Andromeda
Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
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