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Releases: emersonrp/bindcontrol

BindControl v0.22.1.1

23 Jan 01:39
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Add "Getting Started" link to README; PopupMenu bugfix rollup.

BindControl v0.22.1

21 Jan 06:04
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Bugfix and documentation rollup release:

  • Fix bug where closing the app with a Profile that needed saving would prompt you to save it twice.
  • Add "Initializing..." splash screen to let Windows users know that something is happening at all during launch.
  • Similarly, fix up loading of Profiles from the menu and from the initial "Load a Profile" button to show the file dialog faster, and show a "Loading..." splash while it's working on it.
  • Add a Popmenu Editor section to Manual.html.
  • Add a Help menu link to the new in-progress "Getting Started" guide on the Github wiki.

BindControl v0.22.0.2

20 Jan 17:53
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Tiny display / behavior cleanups to "Set Binds Location" dialog

BindControl v0.22.0.1

19 Jan 18:31
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A couple of small bugfixes:

-- Better display of Popmenu Editor "no game directory" warning on smaller screens
-- Fix PowerBinder not updating the outermost bind string when "OK"ed; this broke when we starting displaying it modeless to make the help window work.

BindControl v0.22

19 Jan 05:45
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Initial release of beta-quality Popmenu Editor

This release features an all-new tab, the Popmenu Editor, which allows you to install, remove, and edit popmenus for use with the in-game UI. It also will format simple macros you can paste into the game to create a button for displaying a given popmenu.

The tab is mostly self-documenting -- load a menu, click on the Test button to show it, use the right-mouse context menu to edit it. Create new menus, install ones from files found on the Internet, or delete ones you no longer want in the game.

This feature currently ONLY works with Homecoming installations, and requires you to set the path to the game install in the Preferences dialog.

This is VERY experimental -- expect bugs and weirdness, and file issues as you find them.

BindControl v0.21.9

18 Jan 16:59
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Add "Load Binds Directory" command to PowerBinder

This new command for PowerBinder allows a key to be assigned that will
load a different binds directory than the current one. It also has a
checkbox for optionally (but by default) resetting keybinds before
loading. This is in case someone wants to make various "partial"
profiles with different movement powers only, for instance, and load
them on demand.

BindControl v0.21.8

18 Jan 05:49
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A few changes and bugfixes:

-- Gameplay Tab: UI cleanups around "Keybind Profile" and "Keep Existing" controls
-- Fix LogWindow not showing itself if errors occurred during Write Binds
-- Change some init/default keybinds not to use L/R on the LHS of the bind
-- Comment out, hopefully temporarily, the "chat colors" notion from the Gameplay Tab
-- Change powexec_name of various server-tray travel powers to fix the case where the server tray was not visible and the powers were not otherwise on a bar anywhere. For more info:

https://forums.homecomingservers.com/topic/34440-command-to-activatedeactivate-afterburner-deactivates-evasive-maneuvers-when-popup-tray-is-closed/

BindControl v0.21.7

09 Jan 04:08
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Clear out default power tray keys if new ones are defined

Previously, if the user selected new keybinds for the power tray buttons,
it was possible to get multiple keys bound to them, which could be both
visually and behaviorally confusing.

With this release, by default, if a key is bound to a power tray button,
the default key for that button (if different) will be unbound. A
checkbox has been added to turn off this behavior, if for some reason
someone was relying on the doubled-up keybind definitions.

Also added was a "Keybind Profile" picker that needs to be set to match
the in-game one to make this functionality work correctly.

BindControl v0.21.6.3

08 Jan 21:55
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Fix up some behavior around clearing keybind button:

-- set Profile as modified when clearing a keybutton
-- button.Update() to make sure cleared label is displayed

BindControl v0.21.6.2

07 Jan 18:21
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Bugfix: Delay initializing Profile until Main is initialized.