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Version 0.31-alpha

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@elnormous elnormous released this 16 Feb 21:03
· 6769 commits to master since this release

Changes and new features:

  • OpenGL support for Windows
  • Anisotropic filtering for all render drivers
  • Now OpenGL renderer is initialized in JNI instead of Java
  • Now using glBufferSubData instead of buffer mapping, because it is faster
  • Fixed race conditions in Window class (now all the attributes are updated on game thread)
  • Reduced the size of memory used by graphics resources by uploading data in critical section
  • Allow using framebuffers only if framebuffer extension is present for OpenGL
  • Now the default OpenGL framebuffer is used for rendering
  • Add Doxygen documentation generator (generated documentation is available here: http://www.ouzelengine.org/docs/)
  • 3D sound support for OpenAL
  • Lots of other small bug fixes and improvements