simple_parse
is a declarative binary stream parser that aims to generate the most efficient parsing code possible for your custom types while remaining safe.
Features | Description |
---|---|
Single "copy" | The data is read directly into it's final destination whenever possible |
Built-in endianness support | Annotating structs/fields with endian gives control over how numbers will be parsed |
Convert back to bytes | In addition to parsing arbitrary bytes, simple_parse also allows dumping structs back into binary form |
If simple_parse
is unable to describe your complex/non-standard binary formats, take a look at deku or binrw.
See client_server for the complete example.
use ::simple_parse::{SpRead, SpWrite};
#[derive(SpRead, SpWrite)]
pub enum Message {
Ping,
Pong,
Chat(String),
Key {
private: Vec<u8>,
public: Vec<u8>,
},
Disconnect,
}
pub fn main() {
/* <...> */
// Declare a destination buffer to use when parsing
let mut dst: MaybeUninit<Message> = MaybeUninit::uninit();
loop {
// Receive & parse bytes from the socket as a `Message` using SpRead
let msg = Message::from_reader(&mut sock, &mut dst).expect("[server] Failed to receive message");
match msg {
Message::Ping => {
println!("[server] Got Ping ! Sending Pong...");
// Respond with a Pong using SpWrite
(Message::Pong).to_writer(&mut sock).expect("[server] Failed to send Pong");
},
Message::Pong => println!("[server] got pong !"),
Message::Chat(s) => println!("[server] Received chat : '{s}'"),
Message::Key{private, public} => println!("[server] got keys : {private:X?}:{public:X?}"),
Message::Disconnect => break,
}
}
/* <...> */
}
For more examples see : examples/
In vague order of priority, simple_parse
aims to provide :
- Safety
- Performance
- Ease of use
- Adaptability
In other words, simple_parse
will try to generate the most performant code while never compromising on safety.
Secondly, priority will be given to ease of use by providing default implementations that work well in most cases while also allowing some customisation to accomodate for binary formats we cannot control.
simple_parse
provides a few ways to enhance the generate parsing code. See attributes.rs for an exhaustive list of options.
It is possible to insert validation "hooks" at any point in the parsing/writing process.
For example, BMP image headers must always start with the two first bytes being 'BM'
:
#[derive(SpRead, SpWrite)]
struct BmpHeader {
#[sp(validate = "validate_header")]
magic: u16,
#[sp(endian="big")]
size: u32,
reserved1: u16,
reserved2: u16,
pixel_array_offset: u32,
// ...
This tells simple_parse
to insert a call to validate_header(magic: &u16, ctx: &mut SpCtx)
directly after having populated the u16
when reading and before dumping the struct as bytes when writing.
simple_parse
provides default implementations for dynamically sized types by simply prepending the number of elements (len
) followed by the elements.
i.e. By default, a Vec<u8>
with three values will map to :
// [len] | [len] * [elements]
[3u32][val1][val2][val3]
When parsing binary formats that dont follow this layout, you can annotate your dynamically sized field with len
:
pub struct File {
pub content_len: u16,
pub filename: String, // Use the default prepended len
#[sp(len="content_len")]
pub contents: Vec<u8>, // Use an existing field as the len
The content_len
field will be used to populate contents
and contents.len()
will be written at that offset when writing.
When simple_parse
's default reading and writing implementations are not well suited for your formats, you can override them with the reader
and writer
attributes.
struct BmpHeader {
comp_bitmask: u32,
#[sp(
reader="BmpComp::read, comp_bitmask",
writer="BmpComp::write",
)]
compression_info: BmpComp,
//...
When reading, this will generate code like :
compression_info = BmpComp::read(comp_bitmask: &u32, src: &mut Read, ctx: &mut SpCtx)?;
And when writing :
written_sz += BmpComp::write(&self.compression_info, ctx: &mut SpCtx, dst: &mut Write)?;
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.