Add x and y attributes to Tile objects #7
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This adds an
x
andy
attribute to the Tile class which makes it easier to determine what part of the sprite tilesheet this tile in particular needs to clip. They will be[ 0, 0 ]
for the tile at the top left, and[ 1, 0 ]
for the tile immediately to the right.The clip rectangle for the sprite sheet can then be calculated using the
tile_width
andtile_height
attributes from the Tileset object.This includes a fix for these attributes' builders, which had an extra underscore.