Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adding new enemy and changes to some scripts #3

Open
wants to merge 7 commits into
base: master
Choose a base branch
from

Conversation

labelled
Copy link

Hi there,

I made a few changes to some of your scripts as outlined below as I wanted to create a new enemy for your game. This new enemy I had in mind is similar to the idea of the enemies you wanted to create in your game. I went with a simple design and a simple beam image as when the enemy shoots out the beam and hits the player. I didn't want to use too much of the behaviours since I wanted this enemy just to shoot and orbit the player. It has a bigger health bar and score based system since it is not in all of the waves that I have seen in your wave list. However please let me know if this is acceptable from the changes that I have made.

Thanks.

This is an enemy I created for the game using the PyxelEdit.
This is the beam I created in the PyxelEdit.
These are the codes that I have used to create the new enemy and bullet for the game.
I have added my enemy into some of the waves in the game.
Added the properties of my enemy the ranger shooting in this script
Added my enemy ranger into the wave script.
Adding both of my images of the enemy and the beam image into the pre load.
@drhayes
Copy link
Owner

drhayes commented Apr 11, 2018

Oh my gosh! I just now noticed that I have a PR on this repo. Let me know if you still want me to look at this!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants