Releases: drewish/Cityscape
Releases · drewish/Cityscape
Lots of cleanup
Arrangements
CGAL's docs are pretty good but there's a fair amount they assume you're know. I bought a copy of CGAL Arrangements and Their Applications and found it to be very helpful for filling in those gaps and understanding the architecture.
With a better understanding of arrangements, I started trying to implement the OBB-based Subdivision algorithm described in Procedural Generation of Parcels in Urban Modeling. It's looking promising but I still need to implement the checks that a lot's area is within a range and that it has a certain amount of street access.
In the process I figured out how to get my straight skeleton block division working for shapes with holes:
Farms and Orchards
Restructuring
Parks & Editing
2016-01-30
Use the palette
Sawtooth roofs
Starting on better block division
- Started trying to use CGAL's 2D Arrangements for things like creating sawtooth roofs and sub-dividing lots
- Added a Block mode for testing the subdivision of a single block
- Upgraded Cinder to 0.9.0