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Godot 4.5 Compatability Patch #76
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This change fixed the issue to me when I updated to 4.5. Thanks a lot! |
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Yes this works just fine! |
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How do I make this be the version that I use for godot? |
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Trying to update to 4.5 also. Applying this patch to my game everything seems to work OK in the editor but the LOD's are not updating when moving around in-game. Has anyone else come across this issue ? |
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Trying to dig a bit deeper to find the root of the problem. Starting from an empty project. The LOD's are correctly updating in the editor moving the camera around, but when running the game they will stay stuck in the LOD state they were last viewed in the editor (using the editor's camera position). Will report back when / if I find anything more conclusive |

Resolves issue: #73
Using this plugin on Godot 4.5 throws an exception due to Logging now being a native keyword. This PR just find-replaces all instances of
LoggerwithCustomLoggerso the plugin can be imported w/o error.(A better solution would be to investigate the Logger usage and replace it w/ the new native stuff if possible....but who has time for that?)
Import error on current version
Fixed w/ PR version