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feat: full linear HDR pipeline, upgraded tonemapper #1692
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* build: bump eastl to 3.27.01 (doodlum#1673) Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> * fix(grass collision): ignore hkpListShape (doodlum#1661) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(upscaling): update SDKs (doodlum#1684) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * chore(terrain shadows): modernize (doodlum#1678) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat: add user wiki link to readme (doodlum#1689) * feat(LLF): add debug overlay in llf visualiser (doodlum#1666) * feat: linear lighting (doodlum#1359) Co-authored-by: jiayev <[email protected]> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> * feat: weather and imagespace editor (doodlum#1630) Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * fix(ui): load previously selected theme on startup (doodlum#1664) --------- Co-authored-by: Alan Tse <[email protected]> Co-authored-by: factory-droid[bot] <138933559+factory-droid[bot]@users.noreply.github.com> Co-authored-by: doodlum <[email protected]> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: jiayev <[email protected]> Co-authored-by: jiayev <[email protected]> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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Automated formatting by clang-format, prettier, and other hooks. See https://pre-commit.ci for details.
Automated formatting by clang-format, prettier, and other hooks. See https://pre-commit.ci for details.
Automated formatting by clang-format, prettier, and other hooks. See https://pre-commit.ci for details.
Automated formatting by clang-format, prettier, and other hooks. See https://pre-commit.ci for details.
Automated formatting by clang-format, prettier, and other hooks. See https://pre-commit.ci for details.
game renders entirely in HDR, with tonemapping at the end to clamp to SDR & gamma convert or output HDR