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@doitsujin doitsujin commented Dec 11, 2025

Based on #5381, hence the draft.

This fixes a regression where changing d3d11.maxTessFactor would not do anythig for cached shaders, because we weren't passing the option in as part of the shader key. But it's silly to recompile shaders for something as trivial as this anyway, so let's just use a push constant instead.

@doitsujin doitsujin force-pushed the tess-factor-push-constant branch 5 times, most recently from 9761b1f to 7fd3bee Compare December 12, 2025 11:58
@doitsujin doitsujin force-pushed the tess-factor-push-constant branch from 7fd3bee to 999e427 Compare December 12, 2025 16:51
@doitsujin doitsujin marked this pull request as ready for review December 12, 2025 16:51
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2 participants