- Inkscape is a free and open-source vector graphics editor used to create vector images, primarily in Scalable Vector Graphics (SVG) format. Other formats can be imported and exported.
I will inform you about the protocol to import an SVG into blender 3D attaching the Inkscape and Blender files.
- Debian and Fedora, last releases
- GNOME Desktop
- Blender 3.5.0
- Inkscape 1.2
- Librsvg a library to render SVG images to Cairo surfaces. GNOME uses this to render SVG icons. Outside of GNOME, other desktop environments use it for similar purposes. It is also used in Wikimedia to render the SVG images that appear in Wikipedia, so that even old web browsers can display them. Many projects which casually need to render static SVG images use librsvg.
To deploy this project run.
Open Inkscape
Let's find the icons in this case they will be Adwaita.
/usr/share/icons/Adwaita/
Select the icons you want, I'll leave you an SVG of the icons I chose.
Background Icons.svg
Now we are going to open Blender to import SVG Scalable Vector Graphics formats.
Open Blender
Import SVG from Blender
File - Import - Scalable Vector Graphics (.svg)
Extrude SVG into Blender
Edit Mode - Select all files - Click E - Now you can Extrude the SVG.
Now you can use this SVG into Blender
SVG Icons.blend
Add Light and Shader Nodes
There is a background created with Shader Nodes
- Render Engine: Cycles
- Feature Set: Experimental
- Add-ons: Node Wrangler
You can get the Debian Wallpaper version
Debian_Logo.svg
Debian_Wallpaper.blend
Debian_Wallpaper.svg
And this is the way how to design a wallpaper for Debian
License CC BY-SA 4.0