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3D and AR Android Jetpack Compose and Layout View based on Google Filament and ARCore

Sceneview ARSceneview

Filament ARCore

Discord Open Collective

3D Scene (Filament)

Dependency

app/build.gradle

dependencies {
    // Sceneview
    implementation("io.github.sceneview:sceneview:2.1.0")
}

API

https://sceneview.github.io/api/sceneview-android/sceneview/

Usage

https://github.com/SceneView/sceneview-android/blob/2bed398b3e10e8e9737d6e4a38933e783c1ee75e/samples/model-viewer-compose/src/main/java/io/github/sceneview/sample/modelviewer/compose/MainActivity.kt#L50-L89

Current Version

https://github.com/SceneView/sceneview-android/blob/2bed398b3e10e8e9737d6e4a38933e783c1ee75e/sceneview/gradle.properties#L6

Filament

Included Dependencies

https://github.com/SceneView/sceneview-android/blob/3abb70cc4362100a2232a2fd1ade9f850fe83096/sceneview/build.gradle#L113-L117

AR ARScene (Scene + ARCore)

Dependency

app/build.gradle

dependencies {
    // ARSceneview
    implementation 'io.github.sceneview:arsceneview:2.1.0'
}

API Reference

Usage

val engine = rememberEngine()
val modelLoader = rememberModelLoader(engine)
val environmentLoader = rememberEnvironmentLoader(engine)
Scene(
    modifier = Modifier.fillMaxSize(),
    engine = engine,
    modelLoader = modelLoader,
    childNodes = rememberNodes {
        add(ModelNode(modelLoader.createModelInstance("model.glb")).apply {
            // Move the node 4 units in Camera front direction
            position = Position(z = -4.0f)
        })
    },
    environment = environmentLoader.createHDREnvironment("environment.hdr")!!
)

Sample

AR Model Viewer

val engine = rememberEngine()
val modelLoader = rememberModelLoader(engine)
val model = modelLoader.createModel("model.glb")
var frame by remember { mutableStateOf<Frame?>(null) }
val childNodes = rememberNodes()
ARScene(
    modifier = Modifier.fillMaxSize(),
    engine = engine,
    modelLoader = modelLoader,
    onSessionUpdated = { session, updatedFrame ->
        frame = updatedFrame
    },
    onGestureListener = rememberOnGestureListener(
        onSingleTapConfirmed = { motionEvent, node ->
            val hitResults = frame?.hitTest(motionEvent.x, motionEvent.y)
            val anchor = hitResults?.firstOrNull {
                it.isValid(depthPoint = false, point = false)
            }?.createAnchorOrNull()

            if (anchor != null) {
                val anchorNode = AnchorNode(engine = engine, anchor = anchor)
                anchorNode.addChildNode(
                    ModelNode(modelInstance = modelLoader.createInstance(model)!!)
                )
                childNodes += anchorNode
            }
        }
    )
)

Sample

3D @Composable Scene()

https://github.com/SceneView/sceneview-android/blob/8be5d205d4b168e5d6e8ba0521e4bf71f3d93bcd/sceneview/src/main/java/io/github/sceneview/Scene.kt#L50-L200

AR @Composable ARScene()

https://github.com/SceneView/sceneview-android/blob/8be5d205d4b168e5d6e8ba0521e4bf71f3d93bcd/arsceneview/src/main/java/io/github/sceneview/ar/ARScene.kt#L62-L244

Samples

https://github.com/SceneView/sceneview-android/tree/main/samples

Links

Tutorials

Youtube Videos

Filament

GitHub

https://github.com/google/filament

Dependencies

https://github.com/SceneView/sceneview-android/blob/3abb70cc4362100a2232a2fd1ade9f850fe83096/sceneview/build.gradle#L113-L117

Filament Dependency

https://github.com/SceneView/sceneview-android/blob/8be5d205d4b168e5d6e8ba0521e4bf71f3d93bcd/arsceneview/build.gradle#L92-L93

Support our work

Help us

  • Buy devices to test the SDK on
  • Equipment for decent video recording Tutorials and Presentations
  • Sceneview Hosting Fees

How To Contribute

Open Collective


⚠️ Geospatial API: Be sure to follow the official Google Geospatial Developer guide to enable Geospatial API in your application.

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