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Releases: devnoname120/vitabright

2.0: Universal OLED support, and a much improved gamma table!

18 Mar 15:05
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  • @SKGleba fixed an issue where vitabright wasn't working on some OLED screens. (#13)
  • @buzeak reworked the OLED LUT completely from scratch. OLED models can now go very low and very high without altering the colors! The brightness levels are natural just like without this plugin. A HUGE thanks to him! (#36)
  • Increased the maximum brightness you can set the slider to in CPU-intensive games

Thanks to Once13One and f2pwn for testing this release.

Ultra brightness + live tweaking

20 Dec 18:14
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1.0: Support for LCD screens (PS Vita 2000)

08 Feb 15:20
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  • Support for LCD screens (PS Vita 2000)
  • Fix issue where the brightness would jump after inactivity if it was very low. #11

Thanks to @sonofskywalker3 for testing this release.

0.9: Custom gamma table by default

15 Jun 18:42
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  • Add a default modified gamma table. Based on /u/AFDC98's and @eiiiiix's modifications, thanks to them!
  • Fix bug where gamma table wouldn't be used after starting until the brightness slider was moved. #7
  • It's now possible to write comments in vitabright_lookup.txt by starting a line with #.

0.5: Custom gamma table

06 Apr 16:06
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Pre-release

3.60-only

Notice: This plugin won't do anything out of the box, you need to customize the gamma table yourself and figure out what each number does.

This update allows users to customize the gamma lookup table that is used for brightness levels.
The table vitabright_lut.txt is the original one unaltered, it needs to be placed in ur0:/tai/ or ux0:/tai (ur0 has the priority).

Each line in this file corresponds to a brightness level, there must be exactly 17 lines plus an empty one a the end. Each number has to be a 2-digit hexadecimal integer (so from 00 to FF).

0.01: Semi-working

11 Apr 02:51
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Very experimental, allows to lower the minimum brightness by a bit (same brightness as when the screen dims after some inactivity).