A native OSX app that demonstrates real time cloth simulation using OpenGL and advanced algorithms.
The alorithms used for the cloth simulation are based on the following paper
David Baraff, and Andrew Witkin, "Large Steps in Cloth Simulation", Proc. of SIGGRAPH '98, pp. 43-54, 1998. www.cs.cmu.edu/~baraff/papers/sig98.pdf
Open and build in XCode to produce the native Mac App. The base SDK is OSX 10.10/