Shinkai Tools serves as the ecosystem to execute Shinkai tools, provided by the Shinkai team or third-party developers, in a secure environment. It provides a sandboxed space for executing these tools, ensuring that they run safely and efficiently, while also allowing for seamless integration with Rust code.
This repository is a comprehensive collection of tools and utilities designed to facilitate the integration of JavaScript and Rust code. It provides a framework for executing Deno scripts within a Rust environment, allowing for seamless communication and data exchange between the two languages.
The primary components of this repository include:
apps/shinkai-tool-*
These are small Deno tools designed to perform specific tasks. Each tool is a self-contained project with its own configuration and build process, allowing for easy maintenance and updates.libs/shinkai-tools-builder
type definitions to make tools more readable and easy to code.libs/shinkai-tools-runner
is a Rust library used to execute a tool in a secured and performant Deno environment, providing a safe and efficient way to run tools within the Shinkai ecosystem.
General Documentation: https://docs.shinkai.com
More In Depth Codebase Documentation (Mutable.ai): https://wiki.mutable.ai/dcSpark/shinkai-tools
# In windows admin privileges is required because rquickjs-sys uses a git patch
npm ci
npx nx run-many -t lint
npx nx run-many -t build
npx nx run-many -t test
To execute a tool from the Rust side, you can follow these steps:
- First, ensure that the tool's JavaScript file is located in the correct directory as specified in the
Cargo.toml
file. - In your Rust code, import the necessary modules and create a new instance of the
Tool
struct. - Load the tool's JavaScript file using the
load
method, passing the path to the file as an argument. - Once the tool is loaded, you can call its functions using the
run
method, passing any required arguments as JSON strings.
Here's an example:
use shinkai_tools_runner::built_in_tools::get_tool;
use shinkai_tools_runner::tools::tool::Tool;
#[tokio::main]
async fn main() {
let tool_definition = get_tool("shinkai-tool-echo").unwrap();
let tool = Tool::new(
tool_definition.code.clone().unwrap(),
serde_json::Value::Null,
None,
);
let run_result = tool
.run(serde_json::json!({ "message": "valparaíso" }), None)
.await
.unwrap();
println!("{}", run_result.data["message"]);
// > "Hello, world!"
}
Also you can run inline tools. The only needed structure is a run method (it can be sync or async) with two parameters:
let js_code = r#"
function run(configurations, params) {
return { message: `Hello, ${params.name}!` };
}
"#;
let tool = Tool::new(js_code.to_string(), serde_json::Value::Null, None);
let run_result = tool
.run(serde_json::json!({ "name": "world" }), None)
.await
.unwrap();
println!("{}", run_result.data["message"]);
// > "Hello, world!"
To add a new Shinkai tool to this project, follow these simple steps:
- Run the Hygen command: Run
npx hygen shinkai-tool new
to create a new tool. This command will guide you through the process of creating a new tool, including setting up the directory structure and generating the necessary files.
That's it! With this single command, you'll have a new Shinkai tool set up and ready to go.