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git submodule update --init --recursive --remote

build bgfx libs for your platform

bgfx needs to be built on your platform to generate lib files we can link against.

Visit linc_bgfx/lib/bgfx and follow https://bkaradzic.github.io/bgfx/build.html and build all the libraries. It's recommended to build the examples as well as the tools.

genie --with-examples --with-tools <your compiler>

Review & Modify the libpaths as necessary in linc_bgfx/linc/linc_bgfx.xml (Temporary till we find a solution for all kinds of compilers, etc):

<section if="windows">
    <lib name="gdi32.lib"/>
    <lib name="kernel32.lib"/>
    <lib name="psapi.lib"/>
    <section unless="debug">
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bgfxRelease.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bimgRelease.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bimg_decodeRelease.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bimg_encodeRelease.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bxRelease.lib"/>
    </section>
    <section if="debug">
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bgfxDebug.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bimgDebug.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bimg_decodeDebug.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bimg_encodeDebug.lib"/>
        <lib if="HXCPP_M64" name="${LINC_BGFX_PATH}lib/bgfx/.build/win64_vs2022/bin/bxDebug.lib"/>
    </section>
</section>