As a software engineer, I employ functional, generic, and object-oriented programming to create performance and reliable applications to empower artists and scientists in their work.
My primary areas of interest include computer graphics, computer vision, physics-based simulation, distributed computing, compiler design, and programming languages.
I aim to inspire other team members with creative solutions from the knowledge I have gathered through various sources such as reading nature, user experience, research papers, or an arbitrary open-source library.
By compiling these collections of observed patterns, we can effectively take action, resolve intricate problems and generate novel solutions with outcomes.
Complementary Documents for Resume
Some of the things the mankind invented that I found extraordinary:
- Movies
- Books
- Derivatives and integrals
- Vector calculus
- Automatic differentiation and dual numbers
- Monte Carlo integration
- Navier-Stokes equations
- Rendering equation
- Ray tracing
- Fluid simulation
- Computer graphics
- Theory of relativity
- Programming languages and compilers
- Neural networks
- Parallel computing
- Quantum computing
- Distributed systems
Copyright (c) 2021, Danilo Peixoto. All rights reserved.
Project developed under a BSD-3-Clause license.