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Milestone 9 - Biomes (#49)
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* chore: remove header comments from main

* fix: fix title screen mushroom cloud

* refactor: move files to correct subfolders

Signed-off-by: Sam Biggins <[email protected]>

* feat: help screen (#29)

* feat: add help screen

Signed-off-by: Sam Biggins <[email protected]>

* feat: add help screen tip

Signed-off-by: Sam Biggins <[email protected]>

* refactor: move time feature files to correct subfolders

Signed-off-by: Sam Biggins <[email protected]>

* fix: slow and pause time events

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* refactor: focus system clean-up (#30)

* feat: add hammer item/asset

* fix(focus): correctly handle player moving out of range of focus objects

Signed-off-by: Sam Biggins <[email protected]>

* refactor: make hammer pickupable, modify world position

Signed-off-by: Sam Biggins <[email protected]>

* refactor(focus): refactor focusSystem to focusManager class

Signed-off-by: Sam Biggins <[email protected]>

* fix(focus): correctly center focus arrow

Signed-off-by: Sam Biggins <[email protected]>

* feat(controls): add simple onClick function for initial mouse handling

Signed-off-by: Sam Biggins <[email protected]>

* chore: remove extraneous logging

Signed-off-by: Sam Biggins <[email protected]>

* refactor: move all focus functionality to entity feature

Signed-off-by: Sam Biggins <[email protected]>

* refactor(focus): calculate distance based on nearest edges

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* feat(crafting): implement recipes (#31)

* feat: implement simple crafting

Signed-off-by: Sam Biggins <[email protected]>

* feat(crafting): add recipes, rock item and assets

Signed-off-by: Sam Biggins <[email protected]>

* fix: add missing eslint plugin

Signed-off-by: Sam Biggins <[email protected]>

* refactor(crafting): remove code smells

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* Create code-quality.yaml

Signed-off-by: Sam Biggins <[email protected]>

* Create dependabot.yml

Signed-off-by: Sam Biggins <[email protected]>

* chore: remove header comments from main

* fix: fix title screen mushroom cloud

* refactor: move files to correct subfolders

Signed-off-by: Sam Biggins <[email protected]>

* feat: help screen (#29)

* feat: add help screen

Signed-off-by: Sam Biggins <[email protected]>

* feat: add help screen tip

Signed-off-by: Sam Biggins <[email protected]>

* refactor: move time feature files to correct subfolders

Signed-off-by: Sam Biggins <[email protected]>

* fix: slow and pause time events

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* refactor: focus system clean-up (#30)

* feat: add hammer item/asset

* fix(focus): correctly handle player moving out of range of focus objects

Signed-off-by: Sam Biggins <[email protected]>

* refactor: make hammer pickupable, modify world position

Signed-off-by: Sam Biggins <[email protected]>

* refactor(focus): refactor focusSystem to focusManager class

Signed-off-by: Sam Biggins <[email protected]>

* fix(focus): correctly center focus arrow

Signed-off-by: Sam Biggins <[email protected]>

* feat(controls): add simple onClick function for initial mouse handling

Signed-off-by: Sam Biggins <[email protected]>

* chore: remove extraneous logging

Signed-off-by: Sam Biggins <[email protected]>

* refactor: move all focus functionality to entity feature

Signed-off-by: Sam Biggins <[email protected]>

* refactor(focus): calculate distance based on nearest edges

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* feat(crafting): implement recipes (#31)

* feat: implement simple crafting

Signed-off-by: Sam Biggins <[email protected]>

* feat(crafting): add recipes, rock item and assets

Signed-off-by: Sam Biggins <[email protected]>

* fix: add missing eslint plugin

Signed-off-by: Sam Biggins <[email protected]>

* refactor(crafting): remove code smells

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* feat(entity): implement crafting ui, make windows draggable (#32)

* feat(crafting): implement crafting ui

Signed-off-by: Sam Biggins <[email protected]>

* feat(crafting): make crafting scene (window) draggable

Signed-off-by: Sam Biggins <[email protected]>

* fix(crafting): fix duplicate call to craft function

* refactor(crafting): rename to craftingScene, break code in to additional methods for clarity

* feat(crafting): implement crafting ui

Signed-off-by: Sam Biggins <[email protected]>

* feat(crafting): make crafting scene (window) draggable

Signed-off-by: Sam Biggins <[email protected]>

* fix(crafting): fix duplicate call to craft function

* refactor(crafting): rename to craftingScene, break code in to additional methods for clarity

* refactor(entity): create common draggable class, inherit subscenes from it

Signed-off-by: Sam Biggins <[email protected]>

* refactor(entity): simplify all subscenes to be uniform

Signed-off-by: Sam Biggins <[email protected]>

* refactor(entity): add location contants for subscenes, colorize recipe text based craftability

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* refactor(assets): remove tiled

* refactor: streamline handler, manager, and factory behavior (#34)

* refactor(entity): refactor factories to be more homogenous for scalability

* refactor(entity): migrate canPickUp functionality to config lookup

* refactor(entity): migrate lootDrop functionality to entityHandler

* refactor(entity): create unified entity manager, break-out UI handler

* refactor(entity): create dataHandler for item and object config lookups to use flyweight pattern

* refactor(collision): move focus exempt and collision modifier to config

* feat(entity): implement switch focus functionality (#35)

* chore: set logging to verbose for high volume outputs

Signed-off-by: Sam Biggins <[email protected]>

* feat(entity): implement switch focus functionality

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* feat(biome): biome and overworld generation (#37)

* docs: add additional project inspirations to prompt file

* feat(biome): initial biome implementation

* feat(biome): implement collision detection to avoid object overlap

* feat(biome): use weights for generating items and objects

* feat(biome): implement overmap generation

* feat(entity): set scene camera to follow player, migrate console logging to logger

* feat(biome): add logging

Signed-off-by: Sam Biggins <[email protected]>

* fix(entity): avoid spawning player on object

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* feat: tiled support (#39)

* feat:  add jpg support to asset loader

Signed-off-by: Sam Biggins <[email protected]>

* refactor: move assets to named folder for future re-skinning feature

* feat(assets): add sample tileset

Signed-off-by: Sam Biggins <[email protected]>

* feat(assets): support tilemaps, resource replacement, tiles as sprites

Signed-off-by: Sam Biggins <[email protected]>

* feat(assets): support 2-tile wide sprites

Signed-off-by: Sam Biggins <[email protected]>

* refactor(assets): break bootScene loader down in to simpler functions

Signed-off-by: Sam Biggins <[email protected]>

* feat(assets): support n by n sized tiles for sprites

Signed-off-by: Sam Biggins <[email protected]>

* fix(assets): support single tile texture replacement

Signed-off-by: Sam Biggins <[email protected]>

* feat(assets): handle multiple tilesets

Signed-off-by: Sam Biggins <[email protected]>

* refactor(assets): create types for assets and tilesets

Signed-off-by: Sam Biggins <[email protected]>

* refactor(assets): create tileProcessor and assetLoader classes to simplify bootScene

Signed-off-by: Sam Biggins <[email protected]>

* refactor(assets): use logger instead of console for logging

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* Tiled based biome generation for structures and other non-random biomes (#41)

* feat(biome): add example prefab biome

Signed-off-by: Sam Biggins <[email protected]>

* refactor(biome): move files to named subfolder

Signed-off-by: Sam Biggins <[email protected]>

* feat(biome): implement tiled based biome: shelter

Signed-off-by: Sam Biggins <[email protected]>

* fix(assets): fix layer wrapping

Signed-off-by: Sam Biggins <[email protected]>

* fix(assets): accommodate for Tiled count from 1 numbering

Signed-off-by: Sam Biggins <[email protected]>

* refactor(biome): increase map size

Signed-off-by: Sam Biggins <[email protected]>

* refactor(assets): update player sprite, convert logging to logger

Signed-off-by: Sam Biggins <[email protected]>

* refactor(biome): shelter and player spawn in the middle of the map

Signed-off-by: Sam Biggins <[email protected]>

* refactor(biome): resolve ambiguity between tileId and terrainType

Signed-off-by: Sam Biggins <[email protected]>

* refactor(time): update phrasing for clarity of meaning

Signed-off-by: Sam Biggins <[email protected]>

* refactor(entity): modify player size and collision box for better building navigation

Signed-off-by: Sam Biggins <[email protected]>

* feat(biome): populate objects from tiled objects layer

Signed-off-by: Sam Biggins <[email protected]>

* feat(entity): narrow creature collision width

Signed-off-by: Sam Biggins <[email protected]>

* refactor(time): display time factor (number) instead of state name

Signed-off-by: Sam Biggins <[email protected]>

---------

close #40 

Signed-off-by: Sam Biggins <[email protected]>

* tile_state (#48)

* refactor(movement): separate motion and position in to distinct components

Signed-off-by: Sam Biggins <[email protected]>

* feat(action): implement toggle openable action

Signed-off-by: Sam Biggins <[email protected]>

* feat(entity): implement state based textures (i.e. door open, closed, broken)

Signed-off-by: Sam Biggins <[email protected]>

* fix(entity): restore missing remove entity functions

Signed-off-by: Sam Biggins <[email protected]>

* feat(movement): add handling for collision modifier of openable objects based on state

Signed-off-by: Sam Biggins <[email protected]>

* refactor(action): update craft system to use dataHandler

Signed-off-by: Sam Biggins <[email protected]>

* feat(action): update craft system to allow item groups in addition to specific items

Signed-off-by: Sam Biggins <[email protected]>

* feat(entity): add object orientation component, bench_vertical is no longer a separate object

Signed-off-by: Sam Biggins <[email protected]>

* chore: remove extraneous logging

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>

* fix: code scanner bug fixes

Signed-off-by: Sam Biggins <[email protected]>

* fix: resolve code smells

Signed-off-by: Sam Biggins <[email protected]>

---------

Signed-off-by: Sam Biggins <[email protected]>
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smileynet committed Jul 23, 2023
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1 change: 1 addition & 0 deletions .env
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VITE_VERBOSE=false
VITE_GRAPHICS_SET=kennynl
54 changes: 27 additions & 27 deletions COMMITLOG.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
## 0.0.1 (2023-06-09)
## 0.0.1 (2023-07-23)


### Features
Expand All @@ -9,17 +9,16 @@
* add config with debug toggle, ability to skip intro ([020d3e6](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/020d3e69bc2e5116246079cb37b04d47c5bd92d1))
* add placeholder image for missing assets ([c5db639](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/c5db639252d44bccd2b6f419fccd76ab5aae2d81))
* add title screen ([4bc4a62](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/4bc4a6217db44bb4f2156251dbd882c0322b9c41))
* **biome:** biome and overworld generation ([#37](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/37)) ([33b9d57](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/33b9d57c6bd419f03dc216772f06d6d89f026cec))
* collider ([57609dc](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/57609dccc238981e0f2f2b79efa9fd128a2c3e1e))
* collider ([59f99e3](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/59f99e3245e458d61d063af0db947cdc5ac49afe))
* **crafting:** implement crafting ui ([2915434](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/2915434857e8536f9e8e3dbe3e22deee23fc6c6c))
* **crafting:** implement crafting ui ([cc5bd4b](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/cc5bd4b459b06296080f46ccf0a7e7565c65223f))
* **crafting:** implement recipes ([#31](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/31)) ([324d07b](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/324d07ba94ae02ff77633452ee112a8b0e165bf8))
* **crafting:** implement recipes ([#31](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/31)) ([3f42e9d](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/3f42e9de5e87e59aa2a9171189cb35cddfe84eef))
* **crafting:** make crafting scene (window) draggable ([2988bc1](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/2988bc1b2256ca671fd0479623e66c06e20476b1))
* **crafting:** make crafting scene (window) draggable ([66f9b79](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/66f9b79c5442f6a77afa303920fb5bcaca5bbec4))
* create opening screen ([dce5f3b](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/dce5f3bc71842d661f131a6295709a290d1d3691))
* **debug:** add debug panel ([24bddaf](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/24bddafb6dad3311eb6982222a29b7d9f8fa115a))
* **debug:** add player debug pane ([7967c6c](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/7967c6c53a464f5850354bb4d0024f75de34e556))
* **entity:** implement crafting ui, make windows draggable ([#32](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/32)) ([63644a9](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/63644a91f37b935d9c31e148cfeeea94e648347c))
* **entity:** implement switch focus functionality ([#35](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/35)) ([ba32400](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/ba32400fc5198a945c61de1825028baa69652f37))
* health system ([d9da38f](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/d9da38f090ab54b97283b22728ba113980cc270c))
* help screen ([#29](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/29)) ([1035d98](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/1035d987085ff1355a2f09e3c306b377af7abe92))
* help screen ([#29](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/29)) ([57aafc1](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/57aafc19cd0a110dbfb7acfe668244ea5981798d))
Expand All @@ -31,6 +30,7 @@
* initial terrain generation implementation ([8c9ec09](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/8c9ec0963cc3fca770ecdb7c136fcb1bea9386d8))
* **movement:** add direction, related debug panel info ([22ec4b7](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/22ec4b7a9d01f844264aca9af441a27fe2d5d700))
* **terrain:** initial terrain generation ([51e8f7e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/51e8f7ef773e03901282b74c20d03f660bf9fae8))
* tiled support ([#39](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/39)) ([6375629](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/637562946b321d6b3378b8d8cac3af0e47742a8c))
* time system ([25e10a5](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/25e10a57792920da81ffd34efa85252f88da5edb))
* **time:** add slow motion ([8e153f7](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/8e153f74e9c256980b597a335c65f04ec9e77885))
* **time:** add slow motion ([593b25e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/593b25ea33e482c42249042806a08711e8a30afb))
Expand All @@ -39,9 +39,8 @@

### Bug Fixes

* code scanner bug fixes ([76235d4](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/76235d4fe06c3b69de5626380861d3da7cc5a12c))
* collision no longer causes sync issues between sprite and movement, remove arcade physics ([26fc59d](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/26fc59dead327c274daee7515703557d2b2f69a8))
* **crafting:** fix duplicate call to craft function ([cb64d48](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/cb64d48f18373e8bfbe8471f69c5f5f6f6a7afd3))
* **crafting:** fix duplicate call to craft function ([39717df](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/39717df5469d66914b22d5c9a4010f1680757576))
* duplicate player and control initialization ([a43feb6](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/a43feb6dfacbd75c973b10023ec928c26e6bbabb))
* duplicate player and control initialization ([6ff6fd0](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/6ff6fd040142a226f274c83c01188aac567017a0))
* event movement debug ([f97c164](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/f97c164345477a1b27d107655ac0a1b55f9b2981))
Expand Down Expand Up @@ -92,22 +91,6 @@
* update workflow versioning, add artifact uploads ([e79d7a2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/e79d7a25619c8e3f836190c51ba3b5cf980c270f))


### Build System

* add file path comment to js,ts files ([83229af](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/83229afd388fd0f15b1348178767f87050204649))
* add file path comment to js,ts files ([707843a](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/707843a43c1285640460c1cce713bb3b37382c47))
* add pre-commit hooks, versioning ([04451a8](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/04451a8cbf0ceed14dd6d9172a0160b850636e8f))
* add sonarqube config ([18b81d2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/18b81d29bfacd63dadb9f9bf1df0b13cdd36f19a))
* add sonarqube to code-quality.yaml workflow ([7497a2a](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/7497a2a75f9c093df357490fbb722bd1ec4b3290))
* add versioning, changelog ([978ec60](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/978ec606ef8727931d4037201cba61a1eea18c25))
* refactor pre-commit hooks ([89e9b8e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/89e9b8e544df8995eb131ef1b64850dc6157ee3b))
* remove auto-tagging of commits ([7189eb5](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/7189eb59e57ea22ae3afe03520b44b81b9bb895a))
* remove auto-versioning ([dff284a](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/dff284a4e5d53b802fa1b149fb2c6e4b7f437986))
* remove auto-versioning ([dc52fa2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/dc52fa23cc281fbdf0de4fe3d9a56a23ad51b971))
* remove comment based minor and major version bumps ([f93cf4f](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/f93cf4fb41048fb5ad8816f30f48484840870bf3))
* update .gitignore to remove locally generated reports ([8ffc41e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/8ffc41eb30d1088771e1b7d555216eec8c2a91ca))


### Chores

* coverate ([996fbf2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/996fbf254dc286705870e1cadd2a566aef925c7c))
Expand All @@ -131,12 +114,9 @@
### Code Refactoring

* arrange files to appropriate folders ([f3e7248](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/f3e72484db44cd118fda3e30cd01a2a037148267))
* **assets:** remove tiled ([26c1d73](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/26c1d73bfe15952bf8910f1a8f9ea86fad8a78ba))
* boot, title screens separated ([7d04e6d](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/7d04e6d5352cd13ab8b24e5fb5202d0c5bdeb463))
* **crafting:** rename to craftingScene, break code in to additional methods for clarity ([15c325c](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/15c325ccbd92f6322688f983bf274593c86c5319))
* **crafting:** rename to craftingScene, break code in to additional methods for clarity ([531fa54](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/531fa54fd6f930429f29ea762be5a2aaf5c6e2fd))
* deinitialize object instead of destroying it ([8d39288](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/8d39288859cae40c3420da00f308252c979ab05b))
* **entity:** create common draggable class, inherit subscenes from it ([1235ade](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/1235ade98cba0069c5209d669417ca811a0c6518))
* **entity:** simplify all subscenes to be uniform ([059bcdb](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/059bcdbb7b4ab6e2368855b980eb8358de0388b0))
* fix collision logging to only announce hard collisions, increase player speed ([4a23586](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/4a23586df19b66afe3f246a395dd15dc9102a942))
* focus system clean-up ([#30](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/30)) ([aac8970](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/aac89708b240d37a164dfc9eef5b3dd9b029e68f))
* focus system clean-up ([#30](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/30)) ([b0e34af](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/b0e34afb22a077b948e1898cd8639f2303caacc4))
Expand All @@ -161,6 +141,26 @@
* simplify move events ([d9904f4](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/d9904f4d752cd4a1ef1ec4383e66e26429343ad0))
* staticObject, objectPool ([a065345](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/a0653454f5605c367e4d7b179c98441fc2e87fe7))
* staticObject, objectPool ([2af5c82](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/2af5c82aa59a4f813b46ddbc076f52c3e52ecc56))
* streamline handler, manager, and factory behavior ([#34](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/34)) ([37c3144](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/37c31442e98f4a1db445a3d3cc09d5855c71ab43))
* time system ([53f7ab2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/53f7ab27c2795824b7fa8de56475d742fac5bad3))
* time system ([31ea1fc](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/31ea1fc988b11e398ca9eb1cdfc6469609829f71))


### Build System

* add file path comment to js,ts files ([83229af](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/83229afd388fd0f15b1348178767f87050204649))
* add file path comment to js,ts files ([707843a](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/707843a43c1285640460c1cce713bb3b37382c47))
* add pre-commit hooks, versioning ([04451a8](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/04451a8cbf0ceed14dd6d9172a0160b850636e8f))
* add sonarqube config ([18b81d2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/18b81d29bfacd63dadb9f9bf1df0b13cdd36f19a))
* add sonarqube to code-quality.yaml workflow ([7497a2a](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/7497a2a75f9c093df357490fbb722bd1ec4b3290))
* add versioning, changelog ([978ec60](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/978ec606ef8727931d4037201cba61a1eea18c25))
* **deps:** bump semver from 5.7.1 to 5.7.2 ([#46](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/46)) ([c305e8e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/c305e8e97e227fc3b6a7fd18f3c8a2c9ac097aaa))
* **deps:** bump word-wrap from 1.2.3 to 1.2.4 ([#47](https://github.com/Unnamed-GameDev-Studio/postapoc/issues/47)) ([684d752](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/684d752326ece6fb6120ce8c552a5a8b2bea85fb))
* fix qodana action version ([4e8a812](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/4e8a81284c2528d01e9bb9dc4d80f8d141324af7))
* refactor pre-commit hooks ([89e9b8e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/89e9b8e544df8995eb131ef1b64850dc6157ee3b))
* remove auto-tagging of commits ([7189eb5](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/7189eb59e57ea22ae3afe03520b44b81b9bb895a))
* remove auto-versioning ([dff284a](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/dff284a4e5d53b802fa1b149fb2c6e4b7f437986))
* remove auto-versioning ([dc52fa2](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/dc52fa23cc281fbdf0de4fe3d9a56a23ad51b971))
* remove comment based minor and major version bumps ([f93cf4f](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/f93cf4fb41048fb5ad8816f30f48484840870bf3))
* update .gitignore to remove locally generated reports ([8ffc41e](https://github.com/Unnamed-GameDev-Studio/postapoc/commit/8ffc41eb30d1088771e1b7d555216eec8c2a91ca))

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