collective visualized dream journal built in angular.js and three.js, creating a frankenmonstrosity.
- pass through the dream-atoms to fetch its associated dream. I haven't read all the dreams, so if it's something weird don't blame me.
- adjust the rain size
- play the wrapper for the awesome http://voxeljs.com/ project.
- click on the screen to lock the mouse cursor and move.
- hit esc to escape pointer-lock
- wasd - forward, back, left, right
- rf - up, down
- mouse/trackpad - look around
- left-click - forward
- right-click - backward
- i went a little overboard on the physics with the spawning random boxes and lensflares, so it will be taxing on your gpu
- once the voxel game is initialized, it and the dream fight for pointer-lock, so just escape and re-enter pointer-lock a couple times and any issues there should be fine.
- terrain
- better information/animation when about to access a dream
- more call falling stuff
- adjust fog and use cubecamera for cool reflections
- backend to post new dreams to.
- voxeljs.com for their awesome project
- http://workshop.chromeexperiments.com/stars/ for lensflare material
- http://www.answerbag.com/q_view/108527 for dreams
- http://askville.amazon.com/dream/AnswerViewer.do?requestId=7840732 for dreams
- larkoftheriver for the star texture: http://larkoftheriver.deviantart.com/art/Free-Star-Texture-Image-328620509
- credits in the code for individual snippets