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the-dream - collective visualized dream journal

collective visualized dream journal built in angular.js and three.js, creating a frankenmonstrosity.

stuff to do

  • pass through the dream-atoms to fetch its associated dream. I haven't read all the dreams, so if it's something weird don't blame me.
  • adjust the rain size
  • play the wrapper for the awesome http://voxeljs.com/ project.

controls

  • click on the screen to lock the mouse cursor and move.
  • hit esc to escape pointer-lock
  • wasd - forward, back, left, right
  • rf - up, down
  • mouse/trackpad - look around
  • left-click - forward
  • right-click - backward

issues

  • i went a little overboard on the physics with the spawning random boxes and lensflares, so it will be taxing on your gpu
  • once the voxel game is initialized, it and the dream fight for pointer-lock, so just escape and re-enter pointer-lock a couple times and any issues there should be fine.

next steps

  • terrain
  • better information/animation when about to access a dream
  • more call falling stuff
  • adjust fog and use cubecamera for cool reflections
  • backend to post new dreams to.

credits

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collective dream journal built in angular.js and visualized in three.js

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