A spin-off of LodeRunner built with JMonkeyEngine3.
- Download the zip file for your system from the releases.
- Extract the zip file.
- Run the launcher in the resulting folder.
- Move with Arrow Keys.
- Dig brick down + left/right with A and D (which creates a hole).
- Boost by pressing SPACE.
- Collect all the gold and then make it to the top of the level.
- Your energy bar fills when you collect a gold.
- Do not get caught by the enemies, or the level will restart.
- Restart the current level at any time with R.
- Quit the current level at any time with BACKSPACE.
- Advance to the next level at any time with END.
- You can fall through holes you dig, but enemies will get stuck inside. This is how you avoid enemies.
- You can walk on top of enemies without getting caught.
- Enemies can pick up gold, too. You can force them to drop their gold by dropping them in a hole you dig.
- After a period of time, an enemy may try to climb out of a hole he fell into. You can stand on top of him to stop this.
- Enable/disable boosting.
- Enable/disable in-game music.
- Speedrun Display: the clock will display total time for the entire package, instead of time for the current level.
- ExpertMode: enemies not stopped by holes. You gotta be on your toes if you enable this!
- SluggishMode (will be removed): Makes you slower than the enemies.
You can download more levels to this game at this repository.
This game is supported primarily on Linux. MacOS and Windows have not been tested, but are expected to work.
Save data will be stored in ".goldrunnerdata" in the user's home folder.
Exported level packages will be stored under ".goldrunnerdata/exports".
The project requires these dependencies:
- JMonkeyEngine 3.5+
- Lemur 1.16.0+ (with Lemur-proto)
- J3map 0.0.1+
- JmeUtilityLibrary 0.0.1+ Open an issue if you have trouble.