Releases: codewriter-packages/Tri-Inspector
Releases · codewriter-packages/Tri-Inspector
v1.15.1
Changes
- Optimization of large lists rendering
- Added alternating backgrounds for lists and tables
- Added option to hide background for lists
- Fixed broken
arraysizefield of list
Full Changelog: 1.15.0...1.15.1
v1.15.0
Features
- Added
[Unit]attribute by @Kinggrass in #181 - Added
[PreviewMesh]attribute by @Agent-Healm in #193 - Added arraysize gui field for lists by @vanifatovvlad in #185
Full Changelog: 1.14.1...1.15.0
v1.14.1
Changes
- Ignore readonly fields by @TsFreddie in #164
- Ignore SerializeReference on non serializable collections by @somedeveloper00 in #167
Full Changelog: 1.14.0...1.14.1
v1.14.0
What's Changed
Features
- Add InlineEditor modes by @vanifatovvlad in #160
[InlineEditor]
public Transform transform;
[InlineEditor(InlineEditorModes.Preview, PreviewHeight = 70)]
public GameObject prefab;
[InlineEditor(InlineEditorModes.FullEditor)]
public Material material;Fixes
- Fix LayerMask draws single selection instead of multi selection list by @vanifatovvlad in #140
- Fix assigning new reference in inspector does not lead to object dirtying by @vanifatovvlad in #152
- Fix TriInspector doesn't work in inline editors by @vanifatovvlad in #158
- Fix Inline (Material) Editor does not always display correctly by @vanifatovvlad in #159
- Fix errors when installing TriInspector in Unity <= 2020.1 by @Alexejhero in #143
- Fix TooltipAttribute not working by @Alexejhero in #144
Changes
- Now UIToolkit support is disabled by @vanifatovvlad in #141
- Allow short member names for static resolvers by @Govorunb in #145
Full Changelog: 1.13.2...1.14.0
v1.13.2
What's Changed
Fixes
- Fix UIToolkit drawer title by @vanifatovvlad in #136
- Fix incorrect prefab modification gui by @vanifatovvlad in #137
Full Changelog: 1.13.1...1.13.2
v1.13.1
What's Changed
Features
- Add option to show element labels in lists by @vanifatovvlad in #127

Fixes
- Support Foldout SerializedProperty by @TsFreddie in #131
Changes
ExperimentalBasic UiToolkit support by @vanifatovvlad in #126- BoxGroup spacing improvements by @vanifatovvlad in #125
Full Changelog: 1.13.0...1.13.1
v1.13.0
What's Changed
Features
- Add drawer for Button with parameters by @vanifatovvlad in #119

[Button(ButtonSizes.Large)]
private void ButtonWithParameters(Vector3 vec, string str = "default value") { }- Add fix action in Required attribute by @vanifatovvlad in #121

[Required(FixAction = nameof(FixTarget), FixActionName = "Assign self")]
public Transform target;
private void FixTarget() { target = GetComponent<Transform>(); }Fixes
- Hide grouping box if all children properties is invisible
- Minor layout improvements
Full Changelog: 1.12.0...1.13.0
v1.12.0
What's Changed
Features
- Add inline fix for validation messages by @vanifatovvlad in #118

Fixes
- Fix abstract types was not drawn by Tri Inspector
Changes
- Custom installer was removed. Now Tri Inspector can be installed without extra steps. However, the built-in
com.unity.localizationpackage is now automatically installed to provide access to unity internals - Drop support of Tri-drawn properties in Odin editors
Full Changelog: 1.11.0...1.12.0
v1.11.0
What's Changed
Features
- Add ToggleGroup attribute by @HoSHIZA in #100
Fixes
- Fix some types such as SerializedDictionary not showing up in the Tri Inspector
- Rework expanded state by @vanifatovvlad in #98
- Fix incorrect box group layout by @vanifatovvlad in #102
- Fix incorrect display of textures during manual installation in Assets directory by @HoSHIZA in #99
Changes
- Extend the GUIColorAttribute functionality by @HoSHIZA in #103
- Implement Editor for AssetImporter and ScriptedImported by @xarpen in #112
Full Changelog: 1.10.1...1.11.0
v1.10.1
What's Changed
Features
- Add list header drag and drop by @vanifatovvlad in #94
- Rework dropdown drawer and validator by @vanifatovvlad in #97
Fixes
- Fix overriden members shown twice by @vanifatovvlad in #87
- Fix layout bugs by @vanifatovvlad in #93
Full Changelog: 1.10.0...1.10.1
