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That looks like a good approach (cross-linking the tracking bug #1665).
Adding stack monitoring in the simulator has a few advantages:
Doesn't touch any of the prod artifacts.
Allows for data collection, so we can monitor for code paths that are close to overflowing.
I think it makes sense to implement both.
That makes sense.
Also I think hitless update might be impossible to achieve when changing the stack location. Although I think it's a good idea to do that in 2.0 where the rom is not yet finalized.
#1722 uncovered a latent stack overflow. We need to add tests / checks / ci to make sure we are not hitting any stack overflows.
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