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bugfix: BasicScreenShooter now selects a GLRenderingProvider based off of its compatibility with the BufferAllocator #3456

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merged 1 commit into from
Jul 8, 2024

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@mattkae mattkae commented Jul 2, 2024

fixes: #3431

…ringProvider based off of its compatibility with the BufferAllocator
@mattkae mattkae force-pushed the bugfix/screen_shooter branch from 3c459f6 to dcc38ab Compare July 2, 2024 12:45
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codecov bot commented Jul 2, 2024

Codecov Report

Attention: Patch coverage is 93.75000% with 1 line in your changes missing coverage. Please review.

Project coverage is 77.48%. Comparing base (317060e) to head (dcc38ab).
Report is 399 commits behind head on main.

Files with missing lines Patch % Lines
src/server/compositor/basic_screen_shooter.cpp 90.90% 1 Missing ⚠️
Additional details and impacted files
@@            Coverage Diff             @@
##             main    #3456      +/-   ##
==========================================
+ Coverage   77.45%   77.48%   +0.02%     
==========================================
  Files        1073     1074       +1     
  Lines       68782    69373     +591     
==========================================
+ Hits        53278    53751     +473     
- Misses      15504    15622     +118     

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@mattkae mattkae requested a review from RAOF July 3, 2024 15:16
@mattkae mattkae marked this pull request as ready for review July 3, 2024 15:16
@mattkae mattkae requested a review from a team as a code owner July 3, 2024 15:16
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I cannot seem to reproduce the bug that this is should fix, so I can't test that it does fix it, but this looks right to me.

@mattkae mattkae added this pull request to the merge queue Jul 8, 2024
Merged via the queue into main with commit c751ed7 Jul 8, 2024
65 of 71 checks passed
@mattkae mattkae deleted the bugfix/screen_shooter branch July 8, 2024 19:52
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