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Stefano Azzolini edited this page Sep 27, 2016 · 11 revisions

The Event module allow you to bind callbacks to custom events.

Attach an handler


You can attach an handler to a named event via the on method.

Event::on('myevent',function(){
   echo 'Hello, Friend!';
});

Multiple handlers can be attached to the event, they will be sequentially executed when the event will be triggered.

Event::on('my.event',function(){
   echo 'First!';
});

Event::on('my.event',function(){
   echo 'Second!';
});

You can attach handlers to any event name.

Trigger an event


You can trigger an event via the trigger method.

Event::trigger('my.event');

The trigger method will return an array containing the return values of all the handler attached to the event.

Example

Event::on('my.event',function(){
   return 'Hello!';
});

Event::on('my.event',function(){
   return time();
});

$results = Event::trigger('my.event');

The $results variable contains :

array(2) {
 [0]  =>  string(6) "Hello!"
 [1]  =>  int(1389115191)
}

NULL will be returned if no handlers are attached to the event.

You can run a trigger only one time with the triggerOnce method.

Passing parameters to event handlers


You can pass a variable number of parameter to event handlers appending them after the event name in the trigger method.

Event::on('eat',function($who,$what,$where){
   echo "$who ate a $what, in the $where.";
});

Event::trigger('eat','Simon','Burrito','Kitchen');

// Result : Simon ate a Burrito, in the Kitchen

Using the Events trait


You can augment any existing class adding the Events trait to them. The Events trait has the same identically signature of the standard Event module (in fact the Event Module is a simple wrapper of the Events trait).

class Game {
  use Events;
  public static function loadLevel($name){
    ...
    self::trigger("level.loaded", $name);
  }
}

Game::on("level.start",function($level_name){
  echo "Starting {$level_name}, BRING'EM'ON!!!\n";
});

Game::on("level.loaded",function($level_name){
  echo "Reticulating splines for {$level_name}...\n";
  Game::trigger("level.start", $level_name);
});

Game::on("level.start",function($level_name){
  echo "Replenish ammonitions...\n";
});

Game::loadLevel("E1M1");
Reticulating splines for E1M1...
Starting E1M1, BRING'EM'ON!!!
Replenish ammonitions...
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