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Animated view transforms R and T (Revisited) #56

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Couldn't resist tinkering with #54

Rebased onto master branch and modestly refactored to be frame-rate independent.

c42f and others added 2 commits June 16, 2015 00:49
* Increase frame rate in an attempt to keep things smooth and
  non nausea-inducing for larger data sets.  (Or should we do this only
  during an animation?)

* Improve interpolation curves to use slerp() for angles and exponential
  scaling for radial distance.

* Ensure quaternions passed to InteractiveCamera are always normalized
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Seems to me we don't need two separate timers. This change re-purposes the existing one to trigger redraws, and moves the animation logic into paintGL. The idea is for paintGL be called continuously for the duration of the animation.

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Withdrawing this pull request, for now. (My branch now seems buggy)

@nigels-com nigels-com closed this Jun 16, 2015
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c42f commented Jun 16, 2015

Ok, no probs. I think keeping the discussion in one place on #54 makes sense anyway. @gphysics has your first commit on his branch now.

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Sure thiing.

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3 participants