Releases: brunovalads/smw-stuff
SMW BizHawk Utilities Script
Finally a proper release for the BizHawk version of the script!
It's very complete, has plenty of functionalities for TASing and research in general, so i'll consider this the 1.0 version.
Eventually I'll port these features (at least most of them, if possible) for the Snes9x script, and i'll try to port the script to Mesen-S as well.
Let me know if there's any feature you're interested, and please contact me if you find any error with the script.
I still need to make a proper Readme explaining all the functionalities...
Bounce and Extended Sprites Info
- Added Bounce Sprites info:
- Table containing the current bounce sprites, with their id, type (number) and position;
- Indication on the game, as normal sprites;
- Turn blocks have a spinning timer indicated;
- Disabled by default, you can enable it by changing the script in the Options section. NOTE: bounce and extended sprites info are not programmed to be shown simultaneously, due to Snes9x limited screen (or maybe I'm dumb) , so make sure to use one at time.
- Added Extended Sprites info:
- [the same as bounce sprite info]
Note block bounce sprite Turning blocks with timer and ?-block
Various extended sprites Mario's fireballs
Download the script below, or the zip if you want the Readme and the Changelog too
Item Box Cheat
- Added Item Box cheat:
- You can change the item by pressing up/down+L (hold to change quickly);
- Made all 255 sprites available, so some of them may glitch the game or even crash;
- Enabled by default, you can disable it by changing the script in the Options section;
- Added item box value above it;
- Added sprite number contained in the item box below it;
- Made Powerup cheat optional, you can disable it by changing the script in the Options section;
- Minor change on Yoshi display, to minimize screen pollution.
Initial Release
- Changed overall aspect of the original display:
- Labeled main info, to make it easier for the user to see what is what;
- Changed main info position;
- Setted Yoshi's info colour fixed to green;
- Changed sprite ID symbol from #ID to ;
- Minor aesthetic changes;
- Added Blocked Status;
- Added RNG value;
- Added sprite type in the sprite table next to the ID;
- Improved PowerUp cheat:
- Now you can explore all the PIs (0-255) using up/down+select (hold for increment/decrement quickly);
- Added a vector + grid that indicates Mario's speed (beta):
- You can use in 3 different sizes (big may pollute the screen);
- Hover the mouse over the buttons to change size or turn off;
- Disabled by default, you can enable it by changing the script in the Options section.