Skip to content

Commit

Permalink
フィルタがソース管理から外れていたため追加
Browse files Browse the repository at this point in the history
  • Loading branch information
RYUICHIKAWANO committed Feb 17, 2020
1 parent 864b56f commit c41d83e
Show file tree
Hide file tree
Showing 8 changed files with 212 additions and 0 deletions.
19 changes: 19 additions & 0 deletions Chapter4/Chapter4.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{aab26fe5-0924-4dfa-a835-73209bfda598}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
24 changes: 24 additions & 0 deletions Chapter5/Chapter5.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{2c72af43-edac-4dd1-96e5-bebf17a594ad}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>
24 changes: 24 additions & 0 deletions Chapter5_CopyTexture/Chapter5_copytex.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{82e067f5-0f30-4065-8299-d3a6a26d6477}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>
24 changes: 24 additions & 0 deletions Chapter6/Chapter6.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{f356f799-9ece-439d-8215-ca3bcc644805}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>
24 changes: 24 additions & 0 deletions Chapter7/Chapter7.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{2e30fca7-2af6-438d-acdc-fb129f52f2d6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>
24 changes: 24 additions & 0 deletions Chapter8/Chapter8.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{d0451c2e-f182-405a-ba3b-a4598a093b03}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>
28 changes: 28 additions & 0 deletions Chapter9_Refactored/Chapter9_Refactored.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Application.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Application.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{b5be537d-c969-4539-a040-03a1471c2aa6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>
45 changes: 45 additions & 0 deletions Chapter9_Refactored2/Chapter9_Refactored2.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<FxCompile Include="BasicPixelShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
<FxCompile Include="BasicVertexShader.hlsl">
<Filter>Shader</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Application.cpp" />
<ClCompile Include="Dx12Wrapper.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="PMDActor.cpp">
<Filter>PMD</Filter>
</ClCompile>
<ClCompile Include="PMDRenderer.cpp">
<Filter>PMD</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Application.h" />
<ClInclude Include="Dx12Wrapper.h" />
<ClInclude Include="PMDActor.h">
<Filter>PMD</Filter>
</ClInclude>
<ClInclude Include="PMDRenderer.h">
<Filter>PMD</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Shader">
<UniqueIdentifier>{fa715ca7-b5d7-4608-a0a7-1bc9e189be32}</UniqueIdentifier>
</Filter>
<Filter Include="PMD">
<UniqueIdentifier>{a071fcd7-c287-4fc2-af6b-a49ba6bc7a2b}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="BasicType.hlsli">
<Filter>Shader</Filter>
</None>
</ItemGroup>
</Project>

0 comments on commit c41d83e

Please sign in to comment.