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Empty intersection on polys touching the north pole #480
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In principle both points on pole should be treated as being equal so duplicated and one of them should be ignored AFAIR. So this tile should be treated as polygon with 3 vertices. This requires more investigation. |
hi, i'm having similar issues with the intersects method with boost 1.69. |
Please let me know if this is fixed after merging PR #1177 |
It seems that indeed this is fixed. A test case is added by PR #1320 |
Consider the test case:
with output:
This attempts to find an intersection of
usa
with a big poly tile stretching all the north-west wedge/coordinates of the world:It succeeds where the tile misses the north pole by 5 degrees:
and stretches north only up to 85 parallel. But it fails when the tile stretches all the way to the pole.
I can understand that the pole is a mathematical singularity for spherical coordinates, but:
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