Remove unnecessary cast in DynamicTextureAtlasBuilder #16937
Merged
+3
−7
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
TextureAtlas
and friends can be moved tobevy_image
. See Discord thread.DynamicTextureAtlasBuilder
tobevy_image
, it revealed thatDynamicTextureAtlasBuilder
depends onbevy_render::GpuImage
, but we can't havebevy_image
depend onbevy_render
.asset_usage
directly on the concreteImage
type.atlas_texture_handle
(it was renamed during a subsequent refactor PR).Testing