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# Objective - Allow skiping components that don't have ComponentId yet instead of failing `bevy/query` request. ## Solution - Describe the solution used to achieve the objective above. ## Testing My naive approach boils down to: - bevy/list to get list of all components. - bevy/query with empty components and has fields and a option that contains result of the bevy/list. Before that change I end up with bunch of `Component xxx isn't used in the world` because some of the components wasn't spawned at any moment yet in the game. Now it should work. ## Migration Guide - `BrpQueryParams` now has `strict` boolean field. It serfs as a flag to fail when encountering an invalid component rather than skipping it. Defaults to false.
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