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Evaluate build tags as both true and false #1938
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Evaluate build tags as both true and false #1938
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Gazelle already iterates over all supported os/arch combos to include go files. This is similar but expanded to custom tags. When adding a new build tag, we create a copy with the tag set to true and append to the original. This means that build tag evaluation will grow exponentially.
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language/go/config.go
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type tagSet map[string]bool | ||
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func (ts tagSet) clone() tagSet { | ||
c := make(tagSet) |
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c := make(tagSet) | |
c := make(tagSet, len(ts)) |
language/go/config.go
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@@ -41,6 +41,16 @@ import ( | |||
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var minimumRulesGoVersion = version.Version{0, 29, 0} | |||
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type tagSet map[string]bool |
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Are we actually using the "present, but mapped to false" state or should this be a map[string]struct{}
?
Specify the map size hint. Refactor the map to use struct instead of bool.
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@tyler-french Could you test this at Uber? I would like to make sure that we don't see any accidental exponential blowup.
Gazelle already iterates over all supported os/arch combos to include go files. This is similar but expanded to custom tags. When adding a new build tag, we create a copy with the tag set to true and append to the original. This means that build tag evaluation will grow exponentially.
Fixes #1262
What type of PR is this?
Feature
What package or component does this PR mostly affect?
language/go
What does this PR do? Why is it needed?
It changes the behavior of
build_tags
to defer evaluation to build time. Instead of assuming the tag is always true, it treats the tag as both true and false when evaluating tags for a file.Which issues(s) does this PR fix?
Fixes #1262
Other notes for review