Standardize KOTH and Captures units & messaging #372
Merged
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Instead of reporting time in seconds in KOTH, I've moved to using "points" as I was in captures. I've also standardized reporting intervals to every ten points (was previously fifteen in Captures), with a max goal of 100. However, the true value of these "points" is still scaleable under the hood via the
pReqPointMultiplier
parameter, which was the main motivation for this change on the KOTH side. Both game modes also underwent minor simplifications to reduce the number of game objects in use.Unscaled KOTH games still require a team to be on the hill for 100 seconds in order to win, so functionally there is no gameplay difference.
Unscaled Captures games now acquire 10 points for every ~40 seconds a single capture point is being held, so more or less exactly 4x slower than unscaled KOTH games. This seems appropriate given you don't need to be standing on it to accrue time, and there are likely multiple capture points per level.