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deploy scout when a player incarnates
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assertivist committed Aug 17, 2024
1 parent c19a43f commit c6a3244
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1 change: 1 addition & 0 deletions src/game/CAbstractPlayer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1569,6 +1569,7 @@ void CAbstractPlayer::FrameAction() {

if (doIncarnateSound) {
IncarnateSound();
if (itsScout->action == kScoutInactive) itsScout->ToggleState(kScoutUp);
}

// if a frag frame is specified with /dbg, force a frag on that frame by messing with FRandSeed
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