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Releases: audunegames/inputsystem-utils

Version 0.3.3

27 Dec 18:36
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Full Changelog: v0.3.2...v0.3.3

Changed

  • Updated source code license from GPL 3.0 to LGPL 3.0, so that larger works can use the library without disclosing their source code.

Version 0.3.2

27 Jul 13:21
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Full Changelog: v0.3.1...v0.3.2

Fixed

  • Take the base input layout into account when creating sprites for inputs.

Version 0.3.1

25 Jul 14:32
1f16c7b
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Full Changelog: v0.3.0...v0.3.1

Added

  • Functions to convert input controls to sprites.

Version 0.3.0

16 Jun 21:12
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Full Changelog: v0.2.0...v0.3.0

Added

  • Editor attributes for using action map and control scheme property drawers.

Version 0.2.0

07 Jun 18:05
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Full Changelog: v0.1.3...v0.2.0

Changed

  • Updated some method names to make clear what they do.
  • Updated package information.

Version 0.1.3

22 Feb 13:01
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Full Changelog: v0.1.2...v0.1.3

Changed

  • Updated package information.

Version 0.1.2

22 Dec 22:08
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Full Changelog: v0.1.1...v0.1.2

Added

  • Rebinding methods for binding paths.

Fixed

  • Binding indices are propagated properly now.
  • Fixed a bug in returning the correct most specific control scheme.

Version 0.1.1

27 Nov 19:30
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Full Changelog: v0.1.0...v0.1.1

Changed

  • Updated package information.

Version 0.1.0

27 Jun 20:26
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Full Changelog: https://github.com/audunegames/utils-inputsystem/commits/v0.1.0

Added

  • Input system utilities to abstract away bindings and sprites.