mstch is a complete implementation of {{mustache}} templates using modern C++. It's compliant with specifications v1.1.3, including the lambda module.
mstch supports the complete feature set described in the mustache(5)
manpage:
- JSON-like data structure using Boost.Variant
- variables, sections, inverted sections
- partials
- changing the delimiter
- C++11 lambdas
- C++ objects as view models
#include <iostream>
#include <mstch/mstch.hpp>
int main() {
std::string view{"{{#names}}Hi {{name}}!\n{{/names}}"};
mstch::map context{
{"names", mstch::array{
mstch::map{{"name", std::string{"Chris"}}},
mstch::map{{"name", std::string{"Mark"}}},
mstch::map{{"name", std::string{"Scott"}}},
}}
};
std::cout << mstch::render(view, context) << std::endl;
return 0;
}
The output of this example will be:
Hi Chris!
Hi Mark!
Hi Scott!
The types in the example above, mstch::array
and mstch::map
are actually
aliases for standard types:
using map = std::map<const std::string, node>;
using array = std::vector<node>;
mstch::node
is a boost::variant
that can hold a std::string
, int
,
double
, bool
, mstch::lambda
or a std::shared_ptr<mstch::object>
(see below), also a map or an array recursively. Essentially it works just like
a JSON object.
Note that when using a std::string
as value you must explicitly specify the
type, since a const char*
literal like "foobar"
would be implicitly
converted to bool
. Alternatively you can use C++14 string_literals
if your compiler supports it.
Partials can be passed in a std::map
as the third parameter of the
mstch::render
function:
std::string view{"{{#names}}{{> user}}{{/names}}"};
std::string user_view{"<strong>{{name}}\n</strong>"};
mstch::map context{
{"names", mstch::array{
mstch::map{{"name", std::string{"Chris"}}},
mstch::map{{"name", std::string{"Mark"}}},
mstch::map{{"name", std::string{"Scott"}}},
}}
};
std::cout << mstch::render(view, context, {{"user", user_view}}) << std::endl;
Output:
<strong>Chris</strong>
<strong>Mark</strong>
<strong>Scott</strong>
C++11 lambda expressions can be used to add logic to your templates. Like a
const char*
literal, lambdas can be implicitly converted to bool
, so they
must be wrapped in a mstch::lambda
object when used in a mstch::node
. The
lambda expression passed to mstch::lambda
must itself return a mstch::node
.
The returned node will be rendered to a string, then it will be parsed as a
template.
The lambda expression accepts either no parameters:
std::string view{"Hello {{lambda}}!"};
mstch::map context{
{"lambda", mstch::lambda{[]() -> mstch::node {
return std::string{"World"};
}}}
};
std::cout << mstch::render(view, context) << std::endl;
Output:
Hello World!
Or it accepts a const std::string&
that gets the unrendered literal block:
std::string view{"{{#bold}}{{yay}} :){{/bold}}"};
mstch::map context{
{"yay", std::string{"Yay!"}},
{"bold", mstch::lambda{[](const std::string& text) -> mstch::node {
return "<b>" + text + "</b>";
}}}
};
std::cout << mstch::render(view, context) << std::endl;
Output:
<b>Yay! :)</b>
Custom objects can also be used as context for rendering templates. The class
must inherit from mstch::object
, and register it's exported methods with
register_methods
. Exported methods must have the return type of mstch::node
.
Objects must be created as a std::shared_ptr
.
class example: public mstch::object {
public:
example(): m_value(1) {
register_methods(this, {
{"count", &example::count},
{"names", &example::names}
});
}
mstch::node count() {
return m_value++;
}
mstch::node names() {
return mstch::array{
std::string{"Chris"}, std::string{"Mark"}, std::string{"Scott"}};
}
private:
int m_value;
};
std::string view{"{{#names}}<b>{{count}}</b>: {{.}}\n{{/names}}"};
const auto context = std::make_shared<example>();
std::cout << mstch::render(view, context) << std::endl;
Output:
<b>1</b>: Chris
<b>2</b>: Mark
<b>3</b>: Scott
By default, mstch uses HTML escaping on the output, as per specification. This
is not useful if your output is not HTML, so mstch provides a way to supply
your own escape implementation. Just assign any callable object to the static
mstch::config::escape
, which is an initially empty
std::function<std::string(const std::string&)>
.
For example you can turn off escaping entirely with a lambda:
mstch::config::escape = [](const std::string& str) -> std::string {
return str;
};
- A C++ compiler with decent C++11 support. Currently tested with:
- GCC 4.7, 4.8, 4.9, 5.1
- clang 3.5, 3.6, 3.7 (both libstdc++ and libc++ are supported)
- MSVC 2013, 2015
- Boost 1.54+ for Boost.Variant
- CMake 3.0+ for building
If you are using CMake, the easiest way to include mstch in your project is to
copy the whole directory to your source tree, and use add_subdirectory
in your
CMakeLists.txt. This will set a variable named mstch_INCLUDE_DIR
that contains
its include path, and add a static library target named mstch
. For example:
add_subdirectory(external/mstch)
include_directories(${mstch_INCLUDE_DIR})
target_link_libraries(your_project mstch)
If you prefer to install the library globally, you can simply do the following from the root of the source tree:
$ mkdir build
$ cd build
$ cmake ..
$ make
$ make install
You can specify the
build type (Release, Debug...)
by adding -DCMAKE_BUILD_TYPE=BuildType to the cmake
command.
The install command may require root privileges. This will also install CMake
config files, so you can use use find_package
in your CMakeLists.txt:
find_package(mstch)
target_link_libraries(your_project mstch::mstch)
Unit tests are using the Catch framework and rapidjson to parse the Mustache specifications, all of which are included in the repository as git submodules. Various Boost libraries are also required to build them.
Don't forget to initialize submodules:
$ git submodule init
$ git submodule update
To build and run the unit tests:
$ mkdir build
$ cd build
$ cmake -DWITH_UNIT_TESTS=ON ..
$ make
$ make test
mstch is licensed under the MIT license.