service framework for game server using libatbus, libatapp, libcopp and etc.
-
atproxy : proxy for logic server to communicate with each other
- using etcd for service discovery and online detection.
-
atgateway : gateway for client to communicate logic server
- Using DH/ECDH for key establishment(directly send key or no encryption are also supported)
- Traffic control and handshake timeout available for each client
- Support for routing switching
- libuv -- libuv is a multi-platform support library with a focus on asynchronous I/O.
- fmtlib -- A modern C++ formatting library.
- libcurl -- libcurl is a free and easy-to-use client-side URL transfer library
- libcopp -- Cross-platform coroutine library written in c++.
- rapidjson -- A fast and header only json library.
- flatbuffer -- A simple pack/unpack library. It's used in atgateway's inner protocol.
- yaml-cpp -- A library to load YAML configure files.
- rapidjson -- A library to load JSON string.
- zlib -- This library is depended by many libraries.
- openssl/libressl/mbedtls -- Provide SSL and TLS support for many libraries and tools.
- libwebsockets -- A library used to implement HTTP and Websocket server.
- lua -- Lua script engine
- protobuf -- A well known serialization library.
- python with pip support -- We use python to generate codes.
- Install etcd. (It's used for atproxy to connect to each other.)
- [opional] Install redis. (DB services.install it if used)
- libuuid-devel(uuid-dev)
- [opional] hiredis, redis (if using redis, full_sample branch has use redis)
You need to prebuilt all dependency libraries such as openssl/mbedtls, libcurl, libuv and so on. Then run
mkdir build_jobs_msvc
cd build_jobs_msvc
# run cmake with vcpkg
cmake [SOURCE PATH] -G "Visual Studio 16 2019" -A x64 "-DCMAKE_TOOLCHAIN_FILE=<VCPKG_INSTALL_DIR>/scripts/buildsystems/vcpkg.cmake" -DPROJECT_ENABLE_UNITTEST=YES -DPROJECT_ENABLE_SAMPLE=YES -DPROJECT_ENABLE_TOOLS=YES ...
cd build_jobs_msvc
cmake --build . --config Debug
Please see third_party to see which libraries is required.
# auto setup cmake
bash cmake_dev.sh [options] ...
# auto setup cmake with openssl, unit test , sample and tools
bash ./cmake_dev.sh -lus -- -DCRYPTO_USE_OPENSSL=YES
# we will generate directory build_jobs_$(basename $(uname -s)) for build and place publish directory
cd build_jobs_*
# just build with make -j4 or ninja -j4
cmake --build . -- -j4
Such as sh cmake_dev.sh -su to enable all unit test and samples, or sh cmake_dev.sh -a to use clang-analysis. You can also directly run cmake [SOURCE PATH] [options...] just like in windows, use your own prebuilt libraries or not. It depends to you.
All resource and file will be put into <BUILD_DIR>/publish
after compile completed.
Configure file is placed on <BUILD_DIR>/publish/tools/script/config.conf
just edit it and set your etcd server and DB configure, then run <BUILD_DIR>/publish/tools/script/gen_conf.py
to generate all configure files and scripts for servers. restart_all.sh
、 stop_all.sh
、 reload_all.sh
script files will also be generated for easy usage.
cd publish/tools/script
vim config.conf # edit configure
python3 gen_conf.py
./restart_all.sh
gen_conf.py
also has options for set some configures instead of using it in config.conf, it's useful when integration our server into other management system. Use python3 ./gen_conf.py - --help
for more help information.
- cmake 3.7 and above
- gcc/clang/msvc
- gdb/lldb/windb
- git
- unzip
- tar
- autoconf
- automake
- p7zip
- python2/python
- etc.
- python-mako/python*-mako/mingw-w64-x86_64-python*-mako
- [optional] python-setuptools/python*-setuptools/mingw-w64-x86_64-python*-mako
- [optional] python-pip/python*-pip/mingw-w64-x86_64-python*-pip
- third_party: all dependency third_party libraries
- atframework: atframework projects and libraries
- export: exported libraries, used by client
- libatframe_utils: framework utility codes
- libatbus: communication library used between servers
- libatapp: server application framework, used to build a specified server type
- services: inner services of atframework
- component: inner services common codes
- atproxy: proxy server, used to connect difference service group to each other
- atgateway: gateway server, used to manage client connections
- doc: documents
- install: all resources and configure templates
- project: project script, used to detect build environment and generate build scripts
- sample: sample codes to show usage of some libraries
- src: all real projects
- echosvr: the simplest server instance, just send back all data receive from client
- [others]: other services
- src: all real projects
- server_frame: server common library
- config: server configure defines and excel configure data structures
- data: game data layer
- dispatcher: decide how to deal with each type of messages and manage coroutine tasks
- logic: game logic layer
- rpc: all remote procedure call APIs, include server to server message, DB message and so on
- utility: all shared utility codes
- tools: tool projects
You need to prebuilt all dependency libraries such as openssl/mbedtls, libcurl, libuv and so on. Then run
mkdir build_jobs_msvc
cd build_jobs_msvc
# run cmake
cmake [SOURCE PATH] -G "Visual Studio XXXX" -A x64 -DLIBUV_ROOT=[LIBUV INSTALL PATH] -DOPENSSL_ROOT=[OPENSSL INSTALL PATH] -DPROJECT_ENABLE_UNITTEST=YES -DPROJECT_ENABLE_SAMPLE=YES -DPROJECT_ENABLE_TOOLS=YES ...
cd build_jobs_msvc
cmake --build . --config Debug
Please see third_party to see which libraries is required.
# auto setup cmake
sh cmake_dev.sh [options] ...
# we will generate directory build_jobs_$(basename $(uname -s)) for build and place publish directory
cd build_jobs_*
# just build with make -j4 or ninja -j4
cmake --build . -- -j4
Such as sh cmake_dev.sh -su to enable all unit test and samples, or sh cmake_dev.sh -a to use clang-analysis. You can also directly run cmake [SOURCE PATH] [options...] just like in windows, use your own prebuilt libraries or not. It depends to you.
All resource and file will be put into <BUILD_DIR>/publish
after compile completed.
Configure file is placed on <BUILD_DIR>/publish/tools/script/config.conf
just edit it and set your etcd server and DB configure, then run <BUILD_DIR>/publish/tools/script/gen_conf.py
to generate all configure files and scripts for servers. restart_all.sh
、 stop_all.sh
、 reload_all.sh
script files will also be generated for easy usage.
cd publish/tools/script
vim config.conf # edit configure
python3 gen_conf.py
./restart_all.sh
gen_conf.py
also has options for set some configures instead of using it in config.conf, it's useful when integration our server into other management system. Use python3 ./gen_conf.py - --help
for more help information.
At last, you can use <BUILD_DIR>/publish/tools/simulator/bin/simulator-cli
to connect gateway and send/receive messages.