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a few small bug fixes #7

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a few small bug fixes #7

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@ghost ghost commented Sep 6, 2011

The most important bug fix included here is Pipeline shader library relative path now works. This means the user does not have to re-assign the relative path to the shader library after loading a pipeline that has a shader library.

Renamed the pipeline sync operator and moved it from the global section to the pipeline section since its an operater for pipelines.

Fixed the problem with the preview render not updating after pipeline sync has finished.

jeffmd added 4 commits May 17, 2011 02:43
The 2 sides property of a mesh is now exported properly.

Materials are now within the attribute block of an object so
that they don't effect other objects.  This fixes #27 issue on
GitHub Repo: https://github.com/nfz/RIBMosaic-exp/issues/27.

Don't assume a world will always have a rib_archive property.  Preview
scenes will not.  So we now use getattr() function to attempt reading
the property.
… a pipeline:

File select is now automatic when adding a shader that is in the text editor
to a pipeline.
If the user loaded a blend file that was using RIBMosaic and selected
"sync pipelines" the preview would not update unless forced by the user.

The WM_OT_ribmosaic_modal_sync() operator renamed to WM_OT_ribmosiac_pipeline_sync()
to better reflect what it does.  It has also been promoted to a full operator
for the pipeline manager.
The user is no longer required to use "Setup Library" for the built in
pipeline shader libraries (ie. Library_Surface) or any pipeline that
stores its shaders in the same directory as the pipeline or in a sub directory.
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