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Changed load_post (typo probably -> was pre_render in if statement
SyncPipline (load_callback function is now persistent such that blender does not flush this handler when load new file) Unregister removes the callback -> Why does loading the .blend file somehow set up the pipeline which was used for this file correctly but does not include shaders pinned to materials) -> Fix this?
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Gabriel Nützi (UBUNTU)
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May 22, 2015
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