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T_Aurora_Profiles_LightEvent
Anton Pupkov edited this page Aug 8, 2016
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Class responsible for applying EffectLayers to an EffectFrame based on GameState information.
System.Object
Aurora.Profiles.LightEvent
Aurora.Profiles.Aurora_Wrapper.GameEvent_Aurora_Wrapper
Namespace: Aurora.Profiles
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)
C#
public class LightEvent
The LightEvent type exposes the following members.
Name | Description | |
---|---|---|
LightEvent |
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
IsEnabled | Returns whether or not this LightEvent is active | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) | |
UpdateLights(EffectFrame) | Adds new layers to the passed EffectFrame instance based on GameState information. | |
UpdateLights(EffectFrame, GameState) | Adds new layers to the passed EffectFrame instance based on GameState information as well as process a new GameState instance. |