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  • Helsinki, Finland
  • 03:46 (UTC +02:00)

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anteroul/README.md

Hi there, and thanks for stopping by! 👋

  • I'm a software engineer/game developer by trade specialized in Game Engine Developement using Graphics APIs and Multimedia Libraries. Currently focusing on learning WebGPU, with plans of starting to learn Vulkan and Direct3D in the near future.
  • I have many years of experience using OpenGL, SDL, and other more high-level frameworks for building games. I prefer writing my games in a text editor rather than using a bloated game engine with all its fancy features readily available.
  • You can best reach me on LinkedIn.

My most used programming languages:

Top Langs
Top Langs

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  1. cemetery-3D cemetery-3D Public

    My first game written in C

    C 26 3

  2. magnolia-engine magnolia-engine Public

    WebGPU/WebGL rendering engine

    TypeScript 1

  3. birch-engine birch-engine Public

    OpenGL 3D Engine written in C++

    C++ 2

  4. maple-engine maple-engine Public

    2D game engine with entity component system (work in progress)

    C++

  5. humanoid humanoid Public archive

    Arkanoid clone made with RayLib

    C++ 8

  6. asm-pong asm-pong Public

    Just playing around with Assembly.

    Assembly